Null & Void Playtest · published
Introduced a tutorial that should appear on first run and can be reopened in the pause menu
Added a pause button in the shop screen to allow for pausing on web fullscreen
UI clarity improvements
Added new backgrounds across the game
Adjusted rarities and costs of various planets and ships
Increased the amount of enemies that spawn over the course of the run on all difficulties
When a boss is defeated at the end of each system map you gain +1 max ship slots (previously was every 10 rounds)
Added a few new planets