Null & Void Playtest · published
New Changes
Added a leader board that you can submit your run to upon losing. It can be viewed from the main menu.
Added a collections tab that records units, planets, and augments you have discovered. Found in the pause menu
Updated the moon orbit animation around planets
Some planets now have rings in their models
Odyssey has been removed (may return later)
I have doubled all base HP and Damage of units as well as most flat damage and HP bonuses. This is to allow scaling planets to be balanced while still being values greater than 1.
Updated the game backgrounds a smidge (still a WIP)
You can now hover tooltips of ships for additional details
The planet box is now hidden in battle if you own no planets
Added a glow to show when ship slots are affected by certain abilities of ships or planets (eg. Buff ships in the same rank) will highlight affected ships
Removed all dollar signs for the gold symbol
Removed crit damage, crit chance now scales over 100% increasing crit damage when over 100%
Added an anti round stall mechanic, after 12 seconds of no damage or 60 seconds total
Added 2 new ships :)
Changes to units stats
Units now have a shield stat that resists all elemental damage by 25% (old one hit shields have been removed)
Armour is now a unit stat that has slightly lower scaling
Permanent percentage increases to units are now additive instead of multiplicative
Percentage increase to units fire rate will only apply to the base fire rate of the unit
New augment system
Units now have limited augment slots
Augment now have categories (Weapons, Shield, Hull, and Thrusters)
Ships can have up to 4 slots for Weapons, Shields, and Hull
Ships can have up to 3 slots for Thrusters
Augments cannot be removed automatically but can be overridden by another augment (the overridden augment will be lost)
New/Changed augments
There is around 50 new augments
Changes to augment based celestials / units
Grimmd triad now gives +1% to a random stat instead of a chance at an augment
Ariel now gives a random augment to your augment inventory instead of applying it
Multara now triggers on battle end instead of when an augment is bought
Verndari now grants 30 shield stat on kill
Rhea now grants 40 shield on battle start
Saturn Octad now shields for 20% of the units Health
Balance
Too many changes I forgot
Bug Fixes
Fixed a bug where ships with rewind became invincible if killed too fast
Additional
The goal of this update was to rework the augments into something a little more skill based. The previous system essentially scaled directly with how much gold you had, the ship is aimed at making decisions over augments matter more without just spam buying them.
There is also quite a few things that I wanted to get through in this update but plan to release them as smaller patches to further refine it such as giving more ships base armour and shields, further refining ship movement around walls and objects. I also will obviously need to balance the new augments as I receive feedback on how they perform.
I also probably forgot to mention many changes.