11/2 Patch Notes

SpartanBit Playtest · published · build 26392933

BitHorde
- Increased support to 8 human players. Enemy counts scale above four players, reaching double at eight.
- Regular enemies remain at 50 health, removing their wave-based health increases.
- Kept more enemies at very low shields for faster kills.
- Added VoidSpike-equipped enemies for more weapon variety.
- Added Demoman, starting with a Pulse Rifle and no secondary.
- Demoman receives one Frag and one Volcanite grenade every 60 seconds, respecting carrying limits, and earns a Faultline every 15 kills without dying.
- Added Demoman perks: High Explosives, Blast Armor, and Chain Supply. Chain Supply replenishes equipped Faultline or Rocket Launcher ammunition through grenade kills.
- Changed Soldier’s 15-kill weapon reward to the Shotgun.
- Added selected classes to player banners.
Equipment and movement
- Added Rift Pearl, throwable equipment that teleports its user to a safe landing location.
- Integrated Rift Pearl with Creator placement, equipment selection, multiplayer, HUD and preloading.
- Added Rift Pearl to the Firing Range.
- Fixed jetpacks remaining upright while players crouch. They now follow torso movement, with animated GPU thruster effects.
- Improved glass breaking during walking and diagonal movement.
Bots
- Reduced rapid target switching and abrupt aim snapping.
- Improved zombie pursuit of players on elevated platforms, including alternate takeoff positions and intermediate jumps.
- Improved objective-carrier jumps on Dangler.
- Prevented bots from selecting authored drop entrances embedded in solid geometry.
Performance and reliability
- Reduced rig CPU overhead through native batching and reused pose calculations.
- Moved more cosmetic effects to GPU animation and batching, including muzzle effects, impact fragments, death pixels, reactive clutter and VoidSpike shard visuals.
- Expanded effect pools and preload coverage for busy matches and eight-player BitHorde.
- Corrected Horde rig/hitbox alignment and sprint carry-pose inconsistencies.
- Fixed errors involving retired visual meshes, Zombie outlines, Rift Pearl materials, invalid Revival Flask owners and disconnected network peers.
- Fixed first-person weapons appearing during match introductions.
- Included current map layout and placement updates.

Multiple Map Fixes
- Repaired floating weapon spawns
- Added new Void Pearl item to SpaceTown, Ascended, and Dangler

Audio
- Increased intro volume of Ambient music so it's audible, fades as you take control of player.