Demo Update — Building Placement Across 15 Realms, Offline Crafting, and Sect Management

须弥仙业 · published

1. Desktop input — Improved click response when switching realms for the first time with a full roster, especially when immediately opening a character, artifact, divine weapon, or tribulation panel.
2. Realm and floor transitions — In Immersive mode, upper floors now move with their foundations through the same mist transition. After changing floors, you can interact directly with buildings on that floor and the Taiji icon in the upper-right corner.
3. Building placement at realm edges — Adjusted the buildable area at both ends of all 15 realms. Wide buildings such as the Sect Hall and narrow objects such as the Merit Stele now align with the grid according to their footprint.
4. Moving furnishings between floors — The Gambling Hall, Merit Stele, and newly purchased furnishings can be placed on other unlocked floors. Furnishing counts update when you place an item, cancel placement, or move it back.
5. Floor edges — Softened the upper edges of stone, snow, and ice floors so characters look more firmly grounded and the scenery blends more naturally between levels.
6. Herb Garden roof and placement previews — Corrected the roof’s clickable area in fullscreen and at different desktop scales. Both mouse buttons now respond on the visible roof, and placement previews match the occupied tiles.
7. Background scratch tickets — Start auto-scratching and minimize the Gambling Hall. The same batch continues while you switch realms, open another building, or start a disciple’s tribulation. Reopen the hall to check progress. The final payout is credited once.
8. Offline alchemy and forging — Long crafting queues now calculate completed batches, materials consumed, and time remaining from the time actually spent offline. Logging in twice does not count that time twice.
9. Replacing a furnace operator — Expelling the disciple at a furnace interrupts the current batch but preserves the remaining orders. Assign another disciple to resume without paying the same material cost twice.
10. Building upgrades and production history — Records awaiting collection appear before completed ones. You can page through production history, delete completed records, and find upgrade results more easily.
11. Recipes and consumable details — Adjusted recipe pages and item panels so names, grades, and use buttons remain visible. You can inspect the effects of ordinary pills, human pills, and divine-tree fruit before giving them to a disciple.
12. Tribulation bonuses — Corrected the cultivation-stage bonus from the *Primordial Heavenly Scripture*. The Void Refinement bonus applies once and does not carry over to other stages. The panel and the actual calculation use the same value.
13. Ripe Bodhi fruit — Ripe fruit stays on the tree when you move it, switch realms, or reload. Each harvest yields three fruit, whether picked by hand or collected by a steward. Under the current rules, the next batch starts growing after the ripe fruit is picked.
14. Independent Gu growth timers — Furnishings placed at different times keep separate Gu growth progress, including while offline. Catching a Gu at one furnishing leaves the other untouched.
15. Selling furnishings in the Sect Hall — Page counts update as you sell items. If the current page still contains items, you stay on it and can keep selling.
16. Spirit beasts and disciple property — Individual beasts are easier to identify across the beast roster, companion selection, and detail cards. Beasts, divine weapons, and artifacts removed before a disciple is expelled stay with the sect. Private-property purchases are charged and delivered once.
17. Patrols and assignments — Stewards and beast handlers stagger their patrol times and directions. Select an assignment to locate its disciple or see why they are away. One-off expeditions and treasure hunts release the slot when finished, and the disciple returns.
18. Friends’ sect information — Updated how online status, realm counts, guardians, destructible buildings, and idle Spirit Stones appear. Information that has not loaded yet is marked as pending instead of appearing as zero.
19. Market tax records — Each entry shows the buyer, item, realm, sale price, and tax, so you can check a transaction against the Spirit Stones actually added to the sect treasury.
20. Guardian Altar and Blood Pill Cauldron — Guardian descriptions now reflect the formation’s actual attributes, shield, health, and attack. The Water Curtain Blood Pill Cauldron checks disciple eligibility against its own realm and explains why a selection fails.
21. Unpaid stipends and farewell letters — A disciple who is owed a stipend but remains in the sect no longer sends a premature farewell. On departure, the disciple sends one letter listing the main reasons for the loss of loyalty.
22. Scripture Pavilion, Demon-Suppressing Tower, and beast-handling panels — Corrected filter input, labeled empty technique slots, and adjusted the cutoff for long talent descriptions. The tower frame lines up with its content, and beast-handling markers are easier to distinguish.
23. Display settings and mode switching — Updated how 12 options across four performance groups apply individually and persist after login. Desktop settings now switch to Immersive mode in one click. Controls also respond more reliably after minimizing and reopening the Taiji interface.
24. Local play when Steam is unavailable — If Steam temporarily cannot identify your account, you can play on a separate local save and resume in either mode. Once Steam is available again, signing in returns you to that account’s sect.
25. Player raid reports — Each report lists the items earned and their quantities. Attachment cards show item icons and names, including in older reports. You can check the payout in your Storage Ring after claiming it, and the same letter cannot pay out twice.