Rogue Jungle v1.0.6 - Even more Quality of Life Improvements, Bug Fixes

Rogue Jungle · published · build 26393163

Hello everyone!


I'm back again with yet another patch featuring plenty of improvements requested by you! ^^

Here's what changed in v1.0.6:


1. Werewolf and Skeleton Archers auto-aim fixed

I rewrote the logic for target spotting for the Werewolf and Skeleton Archers. They now do not target dead enemies anymore or Bosses when they are outside of the Screen.

2. Edited some Dialogue

I edited some of the Dialogues from Pete the Parrot that felt repetitive or boring.

3. Added a "X Rooms left until Boss Fight" Info Text into the Pause Menu

This feature was requested a lot and now you can see how many Rooms are left until the Bossfight to plan your deck and next Upgrades better.

4. Added the Tree Wall to the Start Weapons

After the first Tutorial Dialogue from Pete at the beginning when you start the game for the first time, you get the first batch of weapons unlocked to use in your first Runs. My plan was to provide you with a small selection of the Base Weapon (Bow, Claws, Feathers, Tree, Fireball) and add all the Fusion Weapons that result when you combine any of these Starter Weapons. That way you can merge ANY of your Starter Weapons but the Tree Wall (Feathers + Trees) was missing here. I added it now for the new Players.

5. Stone Golem is faster now

A lot of Players said that the Stone Golem felt too slow and weak since the Enemies are faster than him. I increased the Walkspeed of the Stone Golem now.



Thank You for All the Feedback!

Thank you so much to everyone who has been playing Rogue Jungle and sharing feedback, suggestions, and bug reports!

It's really awesome to see people enjoying the game, and I'm incredibly grateful for all the support!

I'll continue working on improvements, bug fixes, and new content over the coming weeks and months. There are still plenty of things I want to add and improve!

I hope you enjoy the update, and I wish you a wonderful day! ^^


Best regards,Mateo
Solo Developer of Rogue Jungle / ZoroArts