1.0.2 Beta Now Available

War Footing · published · build 26395747

After some development and testing, I'm now ready to push v1.0.2 out for beta! This is a big update and I'd like to let the community test it for a bit before moving it to the default branch. You'll have to manually switch to the beta branch to test it.

At a high level, it makes helicopters behave in a more balanced way, and significantly decreases the effectiveness of infantry operating without armored vehicle support. After this update, I'll focus on the 1.1 update which will introduce a new feature and have some additional content.

Here are the full patch notes:

  • V1.0.2

    • Fixed bug: Helicopters were not engaging each other properly

    • Fixed bug: Anti-air attacks against helicopters were being undercounted

    • Doctrine update:

      • Mass assault now gives -10% damage multiplier, +50 recruits per turn, and +10% boot camp throughput, +10% production capacity

      • Hi-Tech Integration: fixed a bug that prevented damage increase from applying to attack helicopters

      • Prepared Defenses: -10% casualties from anti-personnel fire, and +5 armor for all vehicles

      • Elite Training: Reduced the training speed penalty

      • Armored Spearhead: +15% soft attack for all armored vehicles, +10% hard attack for tanks, and -10% hard and soft attack for infantry

      • Deep Operations renamed Sustained Operations. +50% per-turn readiness recovery.

    • Change: Increased effectiveness of MANPADS against helicopters and scaled it more appropriately to equipment capability

    • Change: Made high-end air defense systems (like Patriot) less effective against helicopters

    • Infantry rebalance: Garrison units were far too powerful and APCs were underpowered. Ideally garrison units will still retain a role for situations where the player has high manpower, but will be less effective as a main force.

      • Increased lethality of soft attack damage

      • Increased screening effect of tanks & IFVs

      • Gave tanks a bonus to soft attack damage when no enemy tanks are present

      • Reduced number of crew casualties for destroyed IFVs

      • Reduced artillery allocation for garrison units

      • Reduced readiness cap for garrison units

    • Increased the penalty for losing an adjacent sector

    • Decreased IFV cost

    • Fixed a bug that overwrote old campaigns when starting a new one

    • New Equipment:

      • Germany: Panzerfaust 3

      • France: 105mm & 155mm towed artillery + CAESAR mobile artillery

      • Brazil: 120mm heavy mortar

    • Change: Special Forces School now required to raise SOF units, not deploy them

    • Fixed Bug: Tooltips sometimes displaying under other UI items

    • Change: Standardized naming for armor & mechanized units

    • Change: Can right click on budget sliders to lock them in place

    • Fixed Bug: Fixed an edge case where the enemy sector being full of helicopters + SAMs soft-locks progress

    • Change: Increased the readiness penalty for having too few tanks + IFVs in a formation that requires them

1.0.2 Beta Now Available · War Footing patch notes · SteamPeaks