Perfect Roll (v0.62)

major update

Graveyard Shift: A Sage's Last Stand · published · build 26397407

Version 0.62.0 BETA — and everything since 0.61.10

Most of this update came straight from your reports and the BUG button. There are two new things to roll for, a bigger Weekly Shift, and over sixty fixes.

New


PERFECT ROLL — When a damage roll lands the top of its range, the die burns gold, PERFECT ROLL pops, and the hit doubles. A crit you already set up still lands on top of it, for four times the damage. The fight log tells you which roll doubled, and the Book of Tutorials has a page on it.

PERFECT ROLL ON THE GAMBLE — Win a night visitor's gamble on a roll of 20 and the prize's numbers double. More damage, more ranks, more max HP, a bigger pick.

SWORD TAG — Cards now say when they are a SWORD card, so you can see exactly which cards "your next sword card" means.

THE WEEKLY SHIFT, BIGGER — Your Morgue upgrades now come with you on the Weekly. And every week, everyone gets the same Legendary in their starting deck.

THE CONTRACT AT A GLANCE — The Weekly's page now shows the week at a glance. The week's Legendary as a real card, your Morgue upgrades as icons you can hover for a refresher, the debt and the boons.

HYPER HEAL AT THE TOP RANK — Painkiller, Steady Hands, Adrenaline, Quick Step and Mercy at ASCENDED set up a HYPER HEAL, so your next heal lands doubled.

FRESH PAINT — Poison, bleed and burn numbers now float up inside a skull, a blood drop and a flame. The Essence Well and its ghost monkey are freshly painted, and Something in the Mirror shows the card it copied.

Changed

  • Cards ON HOLD now stay in your hand when a kill brings the next enemy. The rest of your hand still goes to the discard.
  • Card screens (Tribute, Burial, your deck) — the card you are looking at now pops out instead of wearing a gold ring, and chosen cards wear a ✓ CHOSEN tag. Gold only ever means chosen.
  • On a choose-one pack, clicking another card swaps your pick.
  • Your chain carries into the next night if you still hold it at dawn.
  • The Sleeper and the Dragonlord now start on a fresh turn after the gate boss falls.
  • Sharing a PC? Each Steam account now keeps its own save and achievements.
  • The Winged Horror is now The Flayed, and it no longer flies, so your cards cannot miss it.

Fixed

  • A freeze where your cards could not be played after Serath the Ironbound or a Temporal Hex killed an enemy at the start of your turn.
  • A Hyper Heal chime that kept ringing nonstop.
  • A night that would not end if a week boss died before its title screen closed.
  • Much smoother on laptops and onboard graphics. The fight sends about 80% less work to the graphics card, and nothing looks different.
  • With CHECK DECK open, pack cards no longer slip under the deck panel.
  • The Coroner's mirror now shows the damage it sends back to you.
  • Your shield no longer breaks twice at once against the Quarry King.
  • Death's Jackpot's reels now show the number you rolled.
  • Controller — the triggers turn offered cards over to their ranks, card desks scroll all the way, and a visitor's choice ring stays where you put it.
  • The opening story can be scrolled back, so there is time to read it.
  • Status icons now sit right under every enemy, big ones included.
  • The EFFECTS slider now changes the rain, wind and room sounds right away.
  • Weekly Shift runs no longer count toward your main game's trophies or unlocks.
  • The Ledger's button on the title now just says THE LEDGER.

Every number above was measured in the game itself, not guessed. If something breaks or feels wrong, press the BUG button in the game. It reaches me.

Jonathan, MonkeyMan Games