This update adds a guided first level for new players, plus a few fixes to the build menus and to saves.
New: a walkthrough. The first time you start MESHFALL, the main screen offers WALKTHROUGH or SKIP. WALKTHROUGH plays your first level on THE FLOODED CITY with a coach that shows you each step as you go: the camera, giving orders, signal and relays, ore and credits, turrets and soldiers, enemy cards and unit upgrades. Later in the run it explains building levels, spoils, uranium and the ARMORY the first time each one comes up. You can go back a step, skip a step or close it at any time, and TUTORIAL on the main screen brings it back whenever you want it.
Build and units panels: every picture on the cards now shows whole, each panel is only as wide as its cards, and the shortcut letter, count and LEVEL label sit above the picture. The LURE's card is now the same width as the others.
A lost run stays lost: when your network goes down, that run's autosave goes with it, so RESUME no longer brings it back. Runs you saved by hand still load, and no save pays experience twice for the same waves.
Thanks for playing. If any part of the walkthrough feels confusing or too slow, I'd really like to hear about it.