Gravity Cannon · published · build 26328971
Hello, cannoneers! For those of you that first ran into Gravity Cannon at one of our recent playtesting or tabling events, you've probably noticed that the demo on Steam has been missing quite a few nice features that the versions we've tabled with have included. I am pleased to announce that, with the release of v0.3, that is finally no longer the case!
There's a lot that has gone into the making of v0.3, and like always I want to say thank you, thank you, thank you to everybody that has provided feedback over the last 3 months or so. Your contributions have inspired so many of the features and fixes that went into this release, and I am so thankful for all of you.
So, let's talk about what's new in v0.3:
First, the Galactic Soccer Federation would like me to inform you that they have graciously outfitted all ship engines with a prototype boost module, which may be activated on controller by pressing the left face button. They've assured me, as well as several members of the interplanetary free press, that the modules should be mostly stable.
Second, we now have a brand new match timeline on the results screen! Now you can finally see exactly when you shot every target in Targets, or when your teammate scored all those own goals in Soccer
There are a whole bunch of other changes in this release as well, including:
Added new match configuration cards: when everyone is readied up, a card will now pop up explaining the configuration of the current game mode, as well as a brief summary of the objective
Friendly fire is now disabled by default, but can be turned back on in match settings
Fixed bug where randomize teams button may not work in the match setup menu
Slightly altered the missile explosive impulse on impact to improve feel and increase accuracy
Changing game modes will now properly un-ready up all players
Added a new "swap sticks for planet modes" setting, for those of you who prefer to aim with the right stick
Slightly adjusted thresholds for Targets badges to prevent edge cases where a badge would be incorrectly given out
Added a much nicer and clearer loading screen before each match
"Goalposts" stat in Hockey and Soccer now only counts offensive goalpost hits
Fixed some menu navigation issues in the match settings tab
Removed the flashing X when you're unable to shoot, and replaced it with a new reticle animation
Fixed bug where players could, if they timed it just right, rev their engines while ships were frozen between goals in Soccer, resulting in the ability to fly ridiculously fast at the onset of the next kickoff
Ship sprites were cleaned up up a bit, and each now has a distinct spawn animation
Ship sprites were added to Soccer's match setup screen
Added new animations to the match setup screen
The gold time for Ack's Targets stage has been made a bit harder now that the boost is available
Improved the look of tutorials a bit
Added new particle effects for missile impacts
Improved the lore for Soccer
Reticles now also function as a charge indicator when charging a secondary projectile
Added a new confirmation card on tutorial completion
Targets in tutorials now have to be shot with missiles, to force new players to learn how to shoot
Revised the flow of the Soccer and Targets tutorials to account for the new ship boost
Revised the flow of the Hockey tutorial to better illustrate how SPLS works
Dialog boxes can no longer be progressed before all text is visible
Added a simple outline animation to demonstrate invincibility (especially for when ship invincibility is turned off in the Soccer match settings)
As much work as this release ended up being, I really had a lot of fun making it, and I hope you have as much fun playing!
Thanks for everything, and happy cannoning!