Ashen Swarm · published
Mouse controls: move towards the cursor and use the hero skill with the mouse. Keyboard keys and mouse buttons can be rebound; the other skills trigger automatically.
After defeating a carved tomb's guardian, a separate reward window lets you read the effects, choose one artifact and take it or leave it.
A run can now contain up to two reward tombs. Different run artifacts work together and do not use permanent artifact slots.
After defeating the first guardian and finishing the choice, another tomb may appear elsewhere. The marker guides you to one tomb at a time.
The Compact HUD shows artifacts and passive effects, with extra pages when needed.
Newly earned Collegium trophies appear in their own window with an icon and reward sound. Before a run, a reminder helps you equip available artifacts.
The Codex now explains run finds and trophies.
Movement and combat settings are grouped together, including mouse-only controls. Language, cursor and HUD have separate groups. The bottom buttons are Reset bindings and Back.
Moving across level-up cards no longer immediately switches the description. Re-entering the current card no longer resets its reading position.
Ordinary coffins and barrels now require weapon hits to break: five for a coffin and three for a barrel. Removed the constant white coffin outlines.
Rotten meat is placed where it can be reached. Its first-pickup hint explains the nearby poison and the temporary loss of healing.
The Tempter waits until earned level and reward choices are resolved before starting the dialogue.
Fixed the texture-import issue behind the white Oathstone background on Windows.
The tomb marker stays helpful as you approach, including when the tomb is on screen or hidden behind the HUD. Ash earned from the tomb is preserved when the run moves to the Court.