Bad Trip Demo 2.0.1 | fixes and small improvements

Bad Trip · published

Thanks to everyone who played Demo 2.0, and to the creators who shared it. I watched a lot of playthroughs, and this update fixes the main things I saw.

Door glitch after taking the key

In a small percentage of playthroughs, after taking the key the door would close abruptly and open again right away to give you the umbrella. This glitchy behavior has been addressed, but more testing is still needed to confirm it's 100% fixed.

Wrong footsteps

In some playthroughs the game played water splash footsteps on every surface and wouldn't change when you walked onto something else. A leftover surface setting could get stuck between sessions. It now resets on every start, so footsteps follow what you're actually walking on.

Also in this update

  • When inspecting objects, the interactable hotspots on screen are larger, so distracted players don't miss them

  • Floating icons can be seen from a further distance

  • The camera now locks onto the spider clown running across the rooftop, so players don’t miss the jumpscare

  • AI chase and detection parameters were toned down a little, so the AI can't detect the player so easily

  • Other minor audio and visuals improvements

If you find anything else, tell me in the discussions. The full game is coming in Q1 2027.

Thanks for playing!

Pedro

Bad Trip Demo 2.0.1 | fixes and small improvements · Bad Trip patch notes · SteamPeaks