Bad Trip · published
Thanks to everyone who played Demo 2.0, and to the creators who shared it. I watched a lot of playthroughs, and this update fixes the main things I saw.
Door glitch after taking the key
In a small percentage of playthroughs, after taking the key the door would close abruptly and open again right away to give you the umbrella. This glitchy behavior has been addressed, but more testing is still needed to confirm it's 100% fixed.
Wrong footsteps
In some playthroughs the game played water splash footsteps on every surface and wouldn't change when you walked onto something else. A leftover surface setting could get stuck between sessions. It now resets on every start, so footsteps follow what you're actually walking on.
Also in this update
When inspecting objects, the interactable hotspots on screen are larger, so distracted players don't miss them
Floating icons can be seen from a further distance
The camera now locks onto the spider clown running across the rooftop, so players don’t miss the jumpscare
AI chase and detection parameters were toned down a little, so the AI can't detect the player so easily
Other minor audio and visuals improvements
If you find anything else, tell me in the discussions. The full game is coming in Q1 2027.
Thanks for playing!
Pedro