HolyHex! Become a Legend · published
It’s been a while since we last showed our faces around here, but it definitely wasn’t because we ran out of gossip! The past few months have been a wild production sprint, and we decided to roll up our sleeves and get to work before coming back to tell you all about it.
So, grab a seat. We’ve got updates!
Every good small town has that one patch of overgrown wilderness, full of stories, mysteries, and probably a few things you really shouldn’t poke. That’s where Nino’s journey begins.
We now have a beautiful tutorial level up and running!
The game has also gotten a serious visual glow-up since our last playtest, and of course, we’ve been giving some extra love to the city’s Hub, the beating heart of EggTown!
The town square is buzzing!
Mr Creek and the capybaras, Leila, the cultist crew, Shiny Pete, Miss Gladys, and Coffin Moe: everyone has their concepts locked in and has officially moved into their proper corners of town.
And when it comes to the legends, we have five enemies ready to cause some serious trouble: Foot Loose, Wingrat, Bonehead and more.
We’ve also got our first placeholder animations, all painstakingly made frame by frame.
And, of course, the star of the show: the Ghost Bride, our very first boss! Her damage has been adjusted, and the arena now locks the exit. Because, let’s be honest: a boss that lets you turn around and sneak out the back door doesn’t exactly deserve a spot in the Hall of Legends. Her attacks are still cooking, but we’ll have more juicy details to share soon.
Besides popping out of the ground and getting himself into trouble, Nino can now hand items directly to NPCs, and bring down the hammer!
That mighty hammer swing was actually the missing piece for the infamous Pipe Mission at Ol’ Stache’s Bar to finally become a reality.
We’ve also added a new way to bring even more creativity and humor to NPC idle animations: a speech bubble that gives us a little peek into each character’s personality during some of the game’s most unexpected situations.
We defined the enemy horde/wave system.
We balanced Nino and the monsters in Phase I.
We defined the item drop system for health items and Holyberries.
We implemented a fully functional Pause Menu — essential for when the doorbell rings.
The infamous Pipe Mission at Ol’ Stache’s Bar has been implemented and balanced.
The Ghost Bride may be iconic, but she definitely didn’t get there alone. And, of course, she had several fiancés before Nino ever set foot in the cemetery.
Guess what?
Each one left behind a lost ring somewhere on the map.
Collect the entire set and you’ll unlock an achievement!
So now you’ll have to explore EggTown thoroughly and poke around every weird little corner of town.
Want to become the greatest legend in EggTown?
Well, you’re gonna need a scoreboard to prove it!
The system has been designed and the first draft of the screen is ready — but for now, that’s classified!
Larry Berrie is here to guide you, point you in the right direction with an arrow, celebrate your victories, and physically stop you when you decide to get creative and wander somewhere you absolutely should not be.
You’ll meet our trusty guide right from the tutorial.
On the interface side of things, we’ve brought in some serious backup focused exclusively on UI/UX.
The screens are really starting to come together, and we already have wireframes for the HUD, Hall of Legends, Shiny Pete, and Mr Creek.
We did disappear for a while. That much is true. But we’re back, the house is in order, and the town is standing. If you haven’t added HolyHex to your Steam Wishlist yet, now’s the time!
Become a Legend!