Terrinoth®: Heroes of Descent · published · build 24613055
Hello Heroes!
A new update is now available on all platforms! 🎉
This patch brings major multiplayer improvements, a complete rework of the combat camera, numerous quality-of-life improvements, a large balance pass across Heroes and Items, and plenty of bug fixes and optimizations.
Here's everything included in this update:
• 🎮 Guests can respec their assigned Heroes.
• 🤝 Major multiplayer stability improvements and numerous co-op bug fixes.
• 📷 Reworked combat camera with new customization options.
• 💰 Hero respec is now completely free.
• ⚔️ Extensive balance changes for Heroes and Items.
• 🛠️ Numerous bug fixes, AI improvements, localization updates and performance optimizations.
For Guests :
• Guests now unlock the same achievements as the host.
• Guests can now respec their assigned Heroes.
Fixes for Host and Guest
• Fixed an infinite black screen at the end of dungeons.
• Fixed cases of rollback when interacting with objects during exploration.
Note: Work is still ongoing on this feature. However, unless you enjoy spam-clicking everything, rollback issues should now be largely resolved.
• Fixed a softlock during the final fight in the Magician's Lair.
• Fixed a potential softlock when a guest makes choices during narrative events.
• Fixed deployment zones being reset for guests joining during the deployment phase.
• Fixed guests joining one after the other while in combat or deployment phase.
• Fixed retreat areas not appearing for guests joining after deployment.
• Fixed Supply Stash not affecting guests' consumables.
• Fixed Damage over Time effects not being applied in some cases to guests' Heroes inside clusters.
• Fixed host's not getting the voices back if a dialog is triggered while browsing the pause menu.
• Fixed spawn animations not playing on the guest's side.
• Fixed retreat icons remaining visible for guests.
• Fixed Rallying Areas remaining visible after being used on guests' side.
• Fixed guests hearing every previously played sound when joining an ongoing dungeon.
• Fixed controller auto-targeting inside clusters.
• Fixed softlock if all players had the "Automatic End Turn" disabled.
• Fixed a desync where the host change its hero's skill/item while the client is in the shop.
• Fixed an issue where an item is displayed in the skill section of a hero in the compendium.
• Reworked the free camera system during combat: a dedicated input now toggles between automatically or manually handled camera in combat.
be used to the current system. If you want to try it out, deactivate the "Legacy Camera System (pre 1.04)" option.
• Added an option to center the camera during enemy turns.
• Added option to tweak Camera Translation Speed.
• Added option to tweak Camera Translation Damping.
• Added option to tweak Camera Rotation Speed.
• Added option to tweak Camera Rotation Damping.
• Added option to activate/deactivate camera pan with mouse on screen border.
• Hero respec is now free of charge.
• Added option to show/hide the HUD during AI Turn.
• While in menus, mouse cursor is no longer locked to the game window.
• Tooltips of hovered entities can now be viewed during AI and other players' turns.
• Automatically Continue Dialogues can now be toggled on and off during conversations.
• Opening the map doesn't cancel the heroes movement anymore.
• Interactable objects that deal damage (such as explosive barrels) now deal damage based on a percentage of maximum health.
• Frozen interactable objects now thaw when exposed to fire.
• Fixed frozen objects never thawing.
• Fixed Arlo level 10 perk not refilling consumable charges.
• Fixed Veshi losing her burn immunity with the item "High Priestess Tunic".
• Fixed input being taken into account when the player is in the pause menu.
• Fixed Healthy spirit in a healthy body and Fleet of foot achievements not being unlockable if you restarted the mission after failing them.
• Fixed Healthy spirit in a healthy body and Fleet of foot achievements being unlocked if you met the conditions but lost the fight.
• Fixed Squeaky Clean achievement being unlocked of a Hero fell unconscious due to demon blight stacks.
• Various AI improvements.
• Various localization fixes.
• Numerous minor bug fixes.
• Performance optimizations.
• Fixed a loc issue where burn immunity in Spanish & Japanese display the bleed immunity text
• Fire Wall now has 4 charges (up from 3).
• Freezefire second patch now grants +2 charges (up from +1) and removes the cooldown.
• Heartbreaker third patch now reduces the target's Protection while standing on a surface instead of removing positive states.
• Chain Lightning can no longer target allies.
• Chain Lightning first patch now slows enemies hit instead of removing Barrier before dealing damage.
• Helka's Thunderwave no longer triggers allies' weaknesses.
• Icicle Armor no longer triggers allies' weaknesses.
• Frostfall now has 4 charges (up from 3).
• Lightning Bolt second patch now completely prevents damage to allies instead of simply reducing it.
• Static Ward first patch now roots enemies in the center for 1 round instead of buffing allies' resistances.
• Storm Call now has 4 charges (up from 3).
• Bullseye cooldown reduced to 1 round (down from 2).
• Grasping Hook third patch now reduces the target's Protection instead of empowering Cedwin's next skill.
• Shock Arrow no longer removes Unstable from the target, but now deals +50% additional damage.
• Stopping Power first patch now deals Area Damage instead of double damage when the target is Unstable.
• Patient Bloom now has 4 charges (up from 3).
• Spore Infection second patch now increases Poison stacks instead of Poison duration.
• Into the Fray first patch now also grants Kharaz +50% damage until the end of the turn.
• Rupture second patch now also reduces the skill's cooldown by 1 round.
• Crescent Feint cooldown is now displayed correctly.
• Viper's Fang third patch now applies 4 Bleeding stacks (up from 1).
• Brutal Smashdown first and third patches have been swapped.
• Chosen Prey first and third patches have been swapped.
• Frenzied Assault second patch now also reduces the skill's cooldown by 1 round.
• Maiming Strike cooldown reduced to 1 round (down from 2).
• Reckless Outburst first and third patches have been swapped.
• Savor the Kill cooldown reduced to 1 round (down from 2).
• Wild Bloodlust second and third patches have been swapped.
• Cleansing Fire third patch now grants +8 Protection (up from +4).
• Dancing Blaze cooldown reduced to 1 round (down from 2).
• Dancing Blaze third patch now also removes the cooldown.
• Fire Storm second and third patches have been swapped.
• Scorched Earth first patch now also grants +1 charge.
• Altruistic Blade: Added +0/35/50/75% damage.
• Blade of Vitality: Added +0/35/50/75% damage.
• Dragonheart Ornament: Activation threshold increased to -/50/75/75% (previously -/50/50/50%).
• Dread Mace: Fixed the Exsanguination tooltip.
• Ember Ward: The Radiant version now triggers on all Damage over Time effects instead of only Burning.
• Gustforce Chime: Added +0/35/50/75% damage.
• Magdust Canister: The Marked effect now grants 1 Action Point to every Hero on kill instead of a random Hero.
• Mistweaver's Wand: Bonus healing increased to +10/15/20/25% (previously +10/10/15/25%).
• Patient Avenger: Added +0/35/50/75% damage.
• Permafrost Wand: Added +0/0/6/10 Fire and Frost Resistance, and +0/0/0/5 Protection.
• Prism Shield: Fixed the Radiant version's resistance aura so it now matches the range of the Amaranthine version.
• Rot Ridden Iron: Fixed the Amaranthine and Radiant tooltips. They now correctly state that their effects also apply to Physical skills.
• Safekeeper's Locket: Added +0/0/10 Decay and Lightning Resistance.
• Siryasan Sun Scimitar: Tooltip now correctly states that the Critical Chance bonus lasts until the end of the next turn.
• Stormbringer Garment (Amaranthine): Now grants immunity to Dazed instead of Stun.
• Stormbringer Garment (Radiant): Now grants immunity to all Crowd Control effects instead of only Stun.
• True Silver Heads: No longer removes Unstable on critical hits. Instead, it now triggers Unstable with any damaging skill.
• Undying Will: Fixed an issue where the automatic revive would not trigger.
• Unstoppable Carapace: Health threshold increased to 90% (up from 75%).
• Windblade Veil: Health threshold adjusted to 50/50/75% (previously 30/50/50%).
Thank you, as always, for your incredible support and feedback.
Every bug report and suggestion helps us improve Terrinoth: Heroes of Descent, and we hope you enjoy this latest update.
See you in Terrinoth! ⚔️