Batbarian 1.5 - Difficulty Modes, Awareness Changes, Translation Mods, and more!

major update

Batbarian: Testament of the Primordials · published · build 25137893

Batbarian 1.5 Patch Notes - Difficulty Modes, Awareness Semi-Rework, Workshop Support for Translation Mods, and more!

Surprise! The guardian has been hard at work in the dungeon cooking up this batch of changes we always wanted to get to in Batbarian but didn’t have time for. Maybe they will inspire a revisit to the cave, or pique the interest of those of you who have kept the game on your wishlist for all these years :p Either way, read on and enjoy!

Difficulty Choice and Assist Adjustments

When starting a new game, the player is now asked to choose a difficulty. This choice determines what assists are enabled when starting the game. Assists can still be changed at any time from the Options tab of the Pause screen.
- RETRO:
- No assists enabled
- NORMAL:
- Regen Min Hp After Delay
- Slow Motion Aiming
- Double Healing
- Boosted Loot Drops set to 25%
- Boosted Defense set to 33%
- EASY:
- All assists except for Increased Ambient Light are enabled and set to maximum setting
- "Ain't got time for this" and "Immortal" achievements no longer require that no assists are used. However, if you *do* manage to achieve them using no assists (RETRO difficulty), a crown will be displayed on the achievement in-game. This applies retroactively to people who already had the achievement unlocked prior to the release of this update.


- Boosted Loot Drops, Boosted Attack, and Boosted Defense assists now have 2 settings of different boost amounts.
- Regen Min Hp After Delay assist slightly nerfed:
- 5s -> 6s delay after taking damage
- 1s -> 1.5s to regen a full heart
- Double Healing assist still applies to health potion revival, but no longer applies to [REDACTED] revival.

Awareness Semi-Rework

- Pip's pungent fruit attacks now scale based on Awareness. Critical hits (pungent attacks on enemies weak to her current element) now have a damage multiplier of 0.9 + Awareness/150, so they now deal slightly less damage at the start of the game, but start to deal more damage once the player has over 15 Awareness. The damage of Pip's Fire element, and duration of stun inflicted by Pip's Ice and Light elements, also scale similarly. Here are the exact numerical changes:
- Critical Hit Damage:
- 185->167 at Level 1
- 280->532 at Level 20 with 150 Awareness
- Light Aura Stun:
- 0.8s->0.7s at Level 1
- 0.8s->1.075s with 150 Awareness
- Ice Aura Freeze:
- 2.8s->2.8s at Level 1
- 2.8s->4.3s with 150 Awareness
- Fire Aura Damage (Direct)
- 33->30 at Level 1
- 90->171 at Level 20 with 150 Awareness
- Fire Aura Damage (Burn)
- 21->21 (x 3 hits) at level 1
- 40->80 (x 3 hits) at level 20 with 150 awareness
- Awareness no longer influences the drop rate of heart refills. The new rate is roughly equivalent to 140 Awareness under the previous system.
- Awareness influence on stun duration and invincibility frames after taking damage has been slightly buffed - 0.5x stun duration and 2x i-frames are now hit at 200 Awareness instead of 275.
- The descriptions of the Awareness Stat and Awareness Elixirs have been adjusted to reflect these changes.

Localization Mods

- Steam Workshop is now enabled to make the sharing of translation mods easier!
- The flow for creating mods has been improved, and now requires simply adding a file for the new language, rather than having to edit the main localization file.
- See this guide for everything you need to know to create your own mods!
- Special thanks to Slade in the Batbarian Discord for testing this feature and creating the German mod which can be found here!

Accessibility and QOL

- Option to disable Screen Flash Effects added to Video Settings, to better accommodate those with sensitivity to flashing light.
- 120 Variable FPS setting added. Gameplay will still run at 60 FPS but UI and some visual effects will run at up to 120 FPS when this setting is enabled.

General Improvements and Bug Fixes

- Fixed duplicate vertical line of pixels on the right side of the screen visible since the previous update.
- Locked Gameplay Resolution setting is now enabled by default. This can still be changed in Video Settings.
- Damage to breakables (i.e. breakable walls) now factors in charge attack damage multiplier.
- Game Over screen tip about assists is no longer shown if the player already has all assists enabled.
- Revival animation timing fixed to make sure to line up with the amount healed in all situations.
- Fixed Pause Screen animation for switching between tabs not correctly scaling its duration based on framerate.
- Fixed a minor typo in the first conversation with Twigs in English.
- Fixed one of the ogres met near the prison not playing their walking animation.
- Choose Hero screen now closes when pressing Pause, to match behavior with all other pushed screens in the game.
- Unity Security Patch applied, more details from Unity can be found here.That about sums it up! As always feel free to pop into our Discord if you have any questions, wanna chat about the game, or are interested in possibly getting a look at upcoming projects ;) We’ll be seeing you barbarians and friendly flying creatures around!

Batbarian 1.5 - Difficulty Modes, Awareness Changes, Translation Mods, and more! · Batbarian: Testament of the Primordials patch notes · SteamPeaks