Demo 1.0.12 Patch Notes

Expedition: Into Darkness · published

  • Adds customisable eye styles, eye colours, faces and lip colours to character creation

  • Adds beards and moustaches to character creation

  • Adds new hair styles, hair colours, skin colours and haircut names

  • Adds Ukrainian localisation (BETA)

  • Adds Latin American Spanish localisation (BETA)

  • Adds Thai localisation (BETA)

  • Adds Vietnamese localisation (BETA)

  • Adds colour coding by item type across the inventory, mountpoints, rewards, recipes and item details

  • Adds new item: Cloth-of-Gold Thread

  • Adds new item: Gibbet Oak Splinter

  • Adds new item: Heartpitch

  • Adds new item: Meteoric Ore

  • Adds new item: Raw Silk Hank

  • Adds new item: Reliquary Nail

  • Adds new item: Sky-Iron Shard

  • Adds new item: Slunk Vellum

  • Adds new item: Tawer's Alum

  • Adds the ability to pay a contact to repair your items quickly

  • Adds an indicator at camp when a task is complete and its rewards are ready to claim

  • Adds the item amount to the interaction prompt when looking at a dropped item

  • Adds separate keybinds for the interaction arrows

  • Adds a grab attack, double swipe attack and paired devour attack to the Flayer

  • Adds alert animations to Skeletons

  • Adds hatching sounds to Nibblers

  • Adds footstep, movement and weapon sounds to several enemies

  • Improves how hair interacts with headwear, with a dedicated hair mesh for when headwear is worn

  • Improves the interaction prompt by splitting it into hold and active prompts

  • Improves repair kits by making them universal

  • Improves enemy chasing so they strafe less and keep up better

  • Improves enemy movement animations with foot placement and more variety

  • Improves lighting and reflections in the Moor, the tutorial and the map selection screen

  • Improves corpse ragdolls so they copy the corpse's pose and limbs no longer spawn inside the ground

  • Improves performance and memory usage by loading equipment, item models, faces, eyes and facial hair on demand

  • Updates Flayer, Bloater and Fallen Knight animations

  • Updates blood impact, footstep dust, grenade and fire VFX

  • Updates the descriptions of the Short Mount, Long Mount, Arming Blade and Short Arming Blade

  • Updates the layout, icons and stat lists of item windows

  • Updates the look of shields, beards and the scalp material

  • Updates Punching Shield crafting, configuration and item icon orientation

  • Changes Fire Pot damage from 40 to 100

  • Changes Bottle of Vinegar size from 3x1 to 2x1

  • Changes Goblin Flayer health from 150 to 200

  • Changes Building Supplies crafting requirement from 3x Yew Log to 4x Birch Log

  • Changes entry-level repair kits to be unlocked by default

  • Changes "No Rest for the Wicked" to no longer require a specific map

  • Changes the "Marcher's Burden I" and "Marcher's Burden II" objectives from acquiring the item to handing it over

  • Changes the default voice chat volume to be 10 dB higher

  • Reduces texture usage by loading wear, tear, material and customisation data asynchronously on demand

  • Removes upper-tier armour repair kits from the default crafting recipes

  • Removes interactive trees from the Training Grounds

  • Fixes tooltips showing the wrong stats

  • Fixes a duplication exploit with configurable item components

  • Fixes a bag disappearing when swapped while holding another bag

  • Fixes item deletion when swapping items of different sizes with limited inventory space

  • Fixes mountpoints, quick slots and configurable slots not swapping items of different sizes

  • Fixes items swapped into containers not being discovered

  • Fixes melee weapons with no blade or head attached not being treated as ruined

  • Fixes the Punching Shield being unlocked by default

  • Fixes the Fur Bonnet scaling on female characters

  • Fixes female characters receiving male bones when equipping certain garments

  • Fixes ragdolls snapping to a T-pose

  • Fixes the Handgonne reload animation not stopping when swapping weapons

  • Fixes a resurrected player getting stuck in an animation

  • Fixes enemies recovering from hits and staggers too quickly

  • Fixes Fallen Knights no longer bleeding on hit

  • Fixes ranged enemies not facing the player while firing

  • Fixes holding Shift while balancing on a plank draining stamina

  • Fixes hand-in quest items not spawning

  • Fixes quest items spawning for every player, even those without the quest

  • Fixes default loadout leather items randomising into odd colour combinations

  • Fixes a missing lever in the Lower Library secret room

  • Fixes some portcullises

  • Fixes an inaccessible chest in Moor Logging Village

  • Fixes collision and clipping issues in the Moor and Catacomb Ruins

  • Fixes the character not updating in the party menu after appearance changes

  • Fixes missing localisation in the armoury, camp, crafting, skill tooltips, context menu and options

  • Fixes Writ of Commendation text not updating when the language changes

  • Fixes the Bloater missing its explosion cue

  • Fixes Nibbler sounds persisting after death