Expedition: Into Darkness · published
Adds customisable eye styles, eye colours, faces and lip colours to character creation
Adds beards and moustaches to character creation
Adds new hair styles, hair colours, skin colours and haircut names
Adds Ukrainian localisation (BETA)
Adds Latin American Spanish localisation (BETA)
Adds Thai localisation (BETA)
Adds Vietnamese localisation (BETA)
Adds colour coding by item type across the inventory, mountpoints, rewards, recipes and item details
Adds new item: Cloth-of-Gold Thread
Adds new item: Gibbet Oak Splinter
Adds new item: Heartpitch
Adds new item: Meteoric Ore
Adds new item: Raw Silk Hank
Adds new item: Reliquary Nail
Adds new item: Sky-Iron Shard
Adds new item: Slunk Vellum
Adds new item: Tawer's Alum
Adds the ability to pay a contact to repair your items quickly
Adds an indicator at camp when a task is complete and its rewards are ready to claim
Adds the item amount to the interaction prompt when looking at a dropped item
Adds separate keybinds for the interaction arrows
Adds a grab attack, double swipe attack and paired devour attack to the Flayer
Adds alert animations to Skeletons
Adds hatching sounds to Nibblers
Adds footstep, movement and weapon sounds to several enemies
Improves how hair interacts with headwear, with a dedicated hair mesh for when headwear is worn
Improves the interaction prompt by splitting it into hold and active prompts
Improves repair kits by making them universal
Improves enemy chasing so they strafe less and keep up better
Improves enemy movement animations with foot placement and more variety
Improves lighting and reflections in the Moor, the tutorial and the map selection screen
Improves corpse ragdolls so they copy the corpse's pose and limbs no longer spawn inside the ground
Improves performance and memory usage by loading equipment, item models, faces, eyes and facial hair on demand
Updates Flayer, Bloater and Fallen Knight animations
Updates blood impact, footstep dust, grenade and fire VFX
Updates the descriptions of the Short Mount, Long Mount, Arming Blade and Short Arming Blade
Updates the layout, icons and stat lists of item windows
Updates the look of shields, beards and the scalp material
Updates Punching Shield crafting, configuration and item icon orientation
Changes Fire Pot damage from 40 to 100
Changes Bottle of Vinegar size from 3x1 to 2x1
Changes Goblin Flayer health from 150 to 200
Changes Building Supplies crafting requirement from 3x Yew Log to 4x Birch Log
Changes entry-level repair kits to be unlocked by default
Changes "No Rest for the Wicked" to no longer require a specific map
Changes the "Marcher's Burden I" and "Marcher's Burden II" objectives from acquiring the item to handing it over
Changes the default voice chat volume to be 10 dB higher
Reduces texture usage by loading wear, tear, material and customisation data asynchronously on demand
Removes upper-tier armour repair kits from the default crafting recipes
Removes interactive trees from the Training Grounds
Fixes tooltips showing the wrong stats
Fixes a duplication exploit with configurable item components
Fixes a bag disappearing when swapped while holding another bag
Fixes item deletion when swapping items of different sizes with limited inventory space
Fixes mountpoints, quick slots and configurable slots not swapping items of different sizes
Fixes items swapped into containers not being discovered
Fixes melee weapons with no blade or head attached not being treated as ruined
Fixes the Punching Shield being unlocked by default
Fixes the Fur Bonnet scaling on female characters
Fixes female characters receiving male bones when equipping certain garments
Fixes ragdolls snapping to a T-pose
Fixes the Handgonne reload animation not stopping when swapping weapons
Fixes a resurrected player getting stuck in an animation
Fixes enemies recovering from hits and staggers too quickly
Fixes Fallen Knights no longer bleeding on hit
Fixes ranged enemies not facing the player while firing
Fixes holding Shift while balancing on a plank draining stamina
Fixes hand-in quest items not spawning
Fixes quest items spawning for every player, even those without the quest
Fixes default loadout leather items randomising into odd colour combinations
Fixes a missing lever in the Lower Library secret room
Fixes some portcullises
Fixes an inaccessible chest in Moor Logging Village
Fixes collision and clipping issues in the Moor and Catacomb Ruins
Fixes the character not updating in the party menu after appearance changes
Fixes missing localisation in the armoury, camp, crafting, skill tooltips, context menu and options
Fixes Writ of Commendation text not updating when the language changes
Fixes the Bloater missing its explosion cue
Fixes Nibbler sounds persisting after death