"Alert Zones" are now called "Defense Sectors", and "UAV Launch" is now "UAV Sorties".
Both windows have been redesigned: setup goes step by step with checkmarks, so you can see which step is next.
For a sortie, you first pick the task: strike targets or reconnoiter a sector. Only the relevant steps are shown.
If a sortie can't be launched, the text under the button tells you what's missing.
The bottom of the window shows what's happening right now: how many drones are in the air and in stock, when the next wave goes, and why launches are on hold.
Fine-tuning options for interception have moved to "Advanced", each with a tooltip.
The "?" button opens the guide in "Help".
Fixed: the sortie menu broke if you clicked sortie again while selecting targets.
AI
The AI no longer sees through fog of war. Attack aircraft, ballistic missiles and recon only hit what the AI has actually scouted.
Bombers stop at the launch line and no longer fly into known air defense.
AI helicopters no longer swarm: no more than two per target.
The AI builds less aviation and invests more in air defense.
The AI builds refineries and covers them with air defense.
The AI keeps a reserve of air defense missiles in storage based on the number of launchers, and reloads in time.
The AI switches its radar off when an anti-radiation missile is inbound, and back on afterwards.
The AI keeps the 25 and 50 km spacing between buildings.
Balance
The A-50 and ASC 890 no longer guide SAMs. Their radar shows targets, but the S-300, S-400, Patriot and P1SUN only fire at marks from ground, naval and aircraft radars. The AEW&C beam on the map is now amber.
ADM-160 MALD: price 800 → 1400.
Missile depots now give points when destroyed.
Fixes
The budget would get stuck at zero after a strategic hub burned down: income came back, but the balance didn't grow. Fixed.
Ground units no longer drive into enemy territory or water. A unit that is already on enemy land obeys orders again.
Ground units no longer try to drive to ships.
Ranked replays are only available after the match ends.
Player reports are now sent faster.
Interface
ESC closes settings and returns to the pause menu instead of reopening them.