Update 0.18.1.7

SkyInFlames · published

Defense Sectors and UAV Sorties

  • "Alert Zones" are now called "Defense Sectors", and "UAV Launch" is now "UAV Sorties".
  • Both windows have been redesigned: setup goes step by step with checkmarks, so you can see which step is next.
  • For a sortie, you first pick the task: strike targets or reconnoiter a sector. Only the relevant steps are shown.
  • If a sortie can't be launched, the text under the button tells you what's missing.
  • The bottom of the window shows what's happening right now: how many drones are in the air and in stock, when the next wave goes, and why launches are on hold.
  • Fine-tuning options for interception have moved to "Advanced", each with a tooltip.
  • The "?" button opens the guide in "Help".
  • Fixed: the sortie menu broke if you clicked sortie again while selecting targets.

AI

  • The AI no longer sees through fog of war. Attack aircraft, ballistic missiles and recon only hit what the AI has actually scouted.
  • Bombers stop at the launch line and no longer fly into known air defense.
  • AI helicopters no longer swarm: no more than two per target.
  • The AI builds less aviation and invests more in air defense.
  • The AI builds refineries and covers them with air defense.
  • The AI keeps a reserve of air defense missiles in storage based on the number of launchers, and reloads in time.
  • The AI switches its radar off when an anti-radiation missile is inbound, and back on afterwards.
  • The AI keeps the 25 and 50 km spacing between buildings.

Balance

  • The A-50 and ASC 890 no longer guide SAMs. Their radar shows targets, but the S-300, S-400, Patriot and P1SUN only fire at marks from ground, naval and aircraft radars. The AEW&C beam on the map is now amber.
  • ADM-160 MALD: price 800 → 1400.
  • Missile depots now give points when destroyed.

Fixes

  • The budget would get stuck at zero after a strategic hub burned down: income came back, but the balance didn't grow. Fixed.
  • Ground units no longer drive into enemy territory or water. A unit that is already on enemy land obeys orders again.
  • Ground units no longer try to drive to ships.
  • Ranked replays are only available after the match ends.
  • Player reports are now sent faster.

Interface

  • ESC closes settings and returns to the pause menu instead of reopening them.
  • "Help" closes with ESC.
  • "Help" → "Controls" now has a list of hotkeys.
  • Removed the white flash when the game launches.
Update 0.18.1.7 · SkyInFlames patch notes · SteamPeaks