SYSTEM_REBOOT 1.1.2 patch notes

SYSTEM_REBOOT · published

NEW

  • A WHAT'S NEW window: once per update, the list of what changed. Scroll it with the mouse wheel, the arrow keys, the d-pad or the right stick.
  • DIVINE GAUNTLET: each seal now says exactly what it does.
  • DIVINE SEAL card: a rare level-up card (0.3%, 10% when the D20 rolls a 20) grants one of the DIVINE GAUNTLET's seals, with no Kernel Debt. It appears at most once per run, and taking it closes the DIVINE GAUNTLET for that run.
  • STREAMER_MODE: the chat's vote now picks for you. With at least 3 votes and no tie, the winning card (!1, !2, !3) or the answer to a Reaper pact is taken after 15 s; choose first and the vote is cancelled. Votes in the first 3 s do not count, so a stream delay never carries a vote over to the next choice.
  • TEXT SIZE in Options: Normal, Large or Extra large.

CHANGED

  • OVERCLOCK.dll: +50% fire rate now costs 25% damage dealt (it used to add 25% damage taken).
  • D20: an advanced draw now comes from 7 (was 9), a cursed draw from 15 (was 17).
  • D20: a roll of 15 or more never shows a Kernel Debt card.
  • GLASS_CANNON, OVERCLOCK_UNSAFE and OVERCLOCK_CORE lose their drawback; like every advanced upgrade, they now carry a Kernel Debt instead.
  • Kernel Debt: a debt you already carry is never dealt again; once you carry every minor debt, priced cards ask for a major one.
  • HARDCORE is under development and locked until 1.1.3.
  • Each ending now plays only once; defeating THE EYE again after that lets the run go on.
  • BOSS RUSH runs no longer count toward your best level or the local top 10.
  • burn_sectors.sh no longer leaves burning zones behind SHOTGUN pellets; the SHOTGUN still evolves into DRAGON'S BREATH at max level.
  • D20: you now get one re-roll token per System Reboot (it used to be one every two reboots).

IMPROVED

  • Flamethrower: far fewer flame effects at once, smoother frame rate in big fights.
  • Scroll bars are gone from every menu; the mouse wheel and the controller still scroll.
  • The main menu shows your real BITS as soon as bounty rewards are paid.
  • Bosses: one hit from a boss now costs at most 40% of your max HP (a touch could cost 4x your life).
  • Cursed upgrades no longer show up in level-up choices before level 15 (the D20 still offers them).
  • Hold to confirm (EXECUTE on a System Reboot, signing a Kernel Debt, BANISH): the button reacts from the very first instant with a filling ring, a countdown, a rising tone and controller rumble, and drains visibly if you let go early.
  • Bosses no longer hurt you on contact during their first 3 seconds on the field.
  • DARK_MATTER now pulls enemies smoothly instead of in jerks.
  • D20: with no re-roll token left, the level-up screen now says so, and a re-roll press plays a refusal sound instead of doing nothing.
  • Menus, level-up cards and the HUD use larger, easier-to-read text.
  • The three level-up cards always share one height, so their texts line up.
  • Unlock conditions for RAM, SSD and BIOS upgrades and cosmetics are readable, shown in the selected item's details.

NERFED

  • Kernel Debt: the five minor debts no longer wear off; they last the whole run, at lower values (enemy speed +12%, move speed -10%, XP -15%, enemy spawns +20%, fire rate -10%).
  • BRIMSTONE.SH, LODESTONE, SUPERNOVA_CORE and OMEGA_PROTOCOL now also cost 25% of your max HP, on top of their Kernel Debt.

FIXED

  • Your gun now fires at a boss standing right next to you (large bosses were out of auto-aim range).
  • Defeating THE EYE now records level 100 as your best level and grants the unlocks that come with it (older saves are corrected).
  • BOSS RUSH stays unlocked after a System Reboot.
  • An equipped weapon can now be unequipped: press it again in the loadout.
  • gravity.sh no longer drags bosses into you.
  • The death replay no longer blames an enemy that did not kill you.
  • Boss achievements now unlock (THE EYE and secret boss wins from older saves are granted too).
  • Boss kills now count toward your run's kills, and the bestiary counts boss and GOLDEN_GLITCH kills.
  • MEMORY_LEAK no longer hurts you from outside its body.
  • Defeated bosses now count for the Defeat N Bosses challenges.
  • Every weapon's shots now count for SHOTS FIRED and the Fire N shots challenges.
  • The controller can no longer open REPORT BUG from inside a menu.
  • The upgrades screen no longer flashes on every press.
  • Cinematic dialogue boxes are no longer cut by the black bars.