A WHAT'S NEW window: once per update, the list of what changed. Scroll it with the mouse wheel, the arrow keys, the d-pad or the right stick.
DIVINE GAUNTLET: each seal now says exactly what it does.
DIVINE SEAL card: a rare level-up card (0.3%, 10% when the D20 rolls a 20) grants one of the DIVINE GAUNTLET's seals, with no Kernel Debt. It appears at most once per run, and taking it closes the DIVINE GAUNTLET for that run.
STREAMER_MODE: the chat's vote now picks for you. With at least 3 votes and no tie, the winning card (!1, !2, !3) or the answer to a Reaper pact is taken after 15 s; choose first and the vote is cancelled. Votes in the first 3 s do not count, so a stream delay never carries a vote over to the next choice.
TEXT SIZE in Options: Normal, Large or Extra large.
CHANGED
OVERCLOCK.dll: +50% fire rate now costs 25% damage dealt (it used to add 25% damage taken).
D20: an advanced draw now comes from 7 (was 9), a cursed draw from 15 (was 17).
D20: a roll of 15 or more never shows a Kernel Debt card.
GLASS_CANNON, OVERCLOCK_UNSAFE and OVERCLOCK_CORE lose their drawback; like every advanced upgrade, they now carry a Kernel Debt instead.
Kernel Debt: a debt you already carry is never dealt again; once you carry every minor debt, priced cards ask for a major one.
HARDCORE is under development and locked until 1.1.3.
Each ending now plays only once; defeating THE EYE again after that lets the run go on.
BOSS RUSH runs no longer count toward your best level or the local top 10.
burn_sectors.sh no longer leaves burning zones behind SHOTGUN pellets; the SHOTGUN still evolves into DRAGON'S BREATH at max level.
D20: you now get one re-roll token per System Reboot (it used to be one every two reboots).
IMPROVED
Flamethrower: far fewer flame effects at once, smoother frame rate in big fights.
Scroll bars are gone from every menu; the mouse wheel and the controller still scroll.
The main menu shows your real BITS as soon as bounty rewards are paid.
Bosses: one hit from a boss now costs at most 40% of your max HP (a touch could cost 4x your life).
Cursed upgrades no longer show up in level-up choices before level 15 (the D20 still offers them).
Hold to confirm (EXECUTE on a System Reboot, signing a Kernel Debt, BANISH): the button reacts from the very first instant with a filling ring, a countdown, a rising tone and controller rumble, and drains visibly if you let go early.
Bosses no longer hurt you on contact during their first 3 seconds on the field.
DARK_MATTER now pulls enemies smoothly instead of in jerks.
D20: with no re-roll token left, the level-up screen now says so, and a re-roll press plays a refusal sound instead of doing nothing.
Menus, level-up cards and the HUD use larger, easier-to-read text.
The three level-up cards always share one height, so their texts line up.
Unlock conditions for RAM, SSD and BIOS upgrades and cosmetics are readable, shown in the selected item's details.
NERFED
Kernel Debt: the five minor debts no longer wear off; they last the whole run, at lower values (enemy speed +12%, move speed -10%, XP -15%, enemy spawns +20%, fire rate -10%).
BRIMSTONE.SH, LODESTONE, SUPERNOVA_CORE and OMEGA_PROTOCOL now also cost 25% of your max HP, on top of their Kernel Debt.
FIXED
Your gun now fires at a boss standing right next to you (large bosses were out of auto-aim range).
Defeating THE EYE now records level 100 as your best level and grants the unlocks that come with it (older saves are corrected).
BOSS RUSH stays unlocked after a System Reboot.
An equipped weapon can now be unequipped: press it again in the loadout.
gravity.sh no longer drags bosses into you.
The death replay no longer blames an enemy that did not kill you.
Boss achievements now unlock (THE EYE and secret boss wins from older saves are granted too).
Boss kills now count toward your run's kills, and the bestiary counts boss and GOLDEN_GLITCH kills.
MEMORY_LEAK no longer hurts you from outside its body.
Defeated bosses now count for the Defeat N Bosses challenges.
Every weapon's shots now count for SHOTS FIRED and the Fire N shots challenges.
The controller can no longer open REPORT BUG from inside a menu.
The upgrades screen no longer flashes on every press.
Cinematic dialogue boxes are no longer cut by the black bars.