Poly Bridge · published
* For details on enabling the beta, please visit this page.
Welcome back for another beta patch of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in!

We've unlocked 12 new levels with some challenging puzzles. Many of these levels aren't traditional bridges, but we feel a large portion of the fun of Poly Bridge is about having few limitations and supporting unique challenges. We have more levels in development, expect new worlds soon! Also, the decorations are currently all the same between levels, we're going to be adding a few more layouts before we push the build public.
Many sandbox bugs have been fixed as detailed below. One important thing to note; if you'd like to update your current Workshop Level you will have to submit it again and delete the old one to remove your solution from the thumbnail and ensure the budget, materials, and event orders are saved properly. We are looking to integrate the Steam Workshop in-game browser in the near future to make this process smoother.
There is currently a known issue with Unity 5 that causes the UI to disappear if you adjust your resolution in game. After setting your resolution, make sure to press 'Enter' on your keyboard to confirm the new resolution. You can then exit the game manually with Alt+F4 (or Command+Q on Mac). Load Poly Bridge again and your resolution should be updated. If you need to manually adjust your resolution instructions can be found here.
As you can see above we swapped two level's positions on the World Map. We did this because we received a great deal of feedback about the difficulty curve suddenly increasing on '14m Double Jump'. Next update we're looking to do a complete re-organization of the existing levels as well as implementing at least twelve new levels. These changes should not impact your save files or each levels Completed/Under Budget status. We are aiming to make the difficulty curve more gradual and less jagged.
We also look to include the clipboard you've all been waiting for. Yes that's right: copy, paste, and flip! Build massive structures with ease.
Ongoing work will be done in the Sandbox/Workshop area, adding more content, implementing player requested features, and overall improving the experience of sharing levels across the Steam Workshop. And, as always, more bug fixes coming with each patch.
Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, on our Steam Forums, or by email.