LONGER v0.9.5 — A New World, Combat Updates, and Improved Controls
This update adds depth to the world while preserving the look of our pixel characters. Explore new regions, discover new skills, and enjoy improved keyboard controls.
World and Exploration
- Added dimensional detail and shadows to terrain, buildings, trees, and furniture.
- Improved visibility when characters are obscured by buildings or scenery.
- Introduced a new starting area and tutorial route through Dew Forest, Green Ferry, and Tails Town.
- Added Gilders Town, Nice Harbor, Border Harbor, and their connecting areas.
- Added Great Tree Field, Shining Dungeon, the hunting grounds east of Tails Town, and the Quines region.
- Updated the visuals of Slime Cave and added an automatically traveling raft to Tails Town.
- Added map transition effects and made paths easier to distinguish on the minimap.
Skills and Combat
- Reworked skill trees and skill unlock levels for Warriors, Archers, Mages, and Rogues.
- Added new active and passive skills, including Smash, Thunder Strike, and Multi Arrow.
- Updated icons, casting effects, and hit effects for various skills.
- Reworked Final Blow to consume HP in exchange for a powerful attack.
- Enabled casting healing skills while moving and improved healing target locking.
- Removed individual cooldowns from Sub Heal, Plus Heal, and Master Heal. Casting animations and the standard action interval still apply.
- Improved Thunderbolt’s multi-target hit effects.
Character Growth and Equipment
- Leveling up now automatically grants 4 points to your class’s primary stat and 2 points to its secondary stat. Previously unspent stat points can still be allocated manually.
- Removed class and stat requirements for equipment. Level requirements remain.
- Newly generated equipment no longer receives random bonus affixes. Existing affixes are preserved.
- Updated class equipment appearances and improved the visuals of selected weapons and shields.
Keyboard Controls and Quality of Life
- Improved keyboard navigation for login, character selection, NPC dialogue, inventory, skills, stats, shops, and trading.
- Added Assign Hotkey to the inventory and skill windows, allowing direct assignment to your preferred key.
- Assigning an already registered item or skill to another key moves its existing assignment.
- Improved looting so you can select individual items from a stacked drop list or collect them together.
- Improved friend and guild member login notifications, along with various request notifications.
- Added chat reporting and blocking.
Visuals, Audio, and Bug Fixes
- Added new monster appearances and movement, attack, hit, and death animations.
- Refined NPC colors and idle and dialogue animations.
- Updated and adjusted selected combat and UI sound effects.
- Reduced pixel jitter affecting characters, nameplates, guild emblems, and scenery during movement.
- Fixed issues that could cause monsters to become stuck in an animation or appear out of position during attacks and hit reactions.
- Improved mounting while moving and dismounting behavior for the Kiko mount.
- Improved notifications when the connection to the server is lost.
Service Notice
- Guild Conquest is temporarily disabled.