Just One Bite · published
Hi everyone!
This update brings new content, balance adjustments, quality-of-life improvements, and a range of bug fixes. Here’s what’s changed:
Added an ending.
Added achievements.
Added a food digestion system.
Adjusted monster balance.
Reduced the Screamer’s spawn chance.
Fixed an issue where monsters would occasionally remain stationary.
Added a monster bait item.
The monster detection item now also deals damage to monsters.
Significantly reduced the cost of restoring HP.
Fixed an occasional crash when applying damage accumulated while the Time Stop item was active.
Fixed an issue where food remained in quick slots after being unloaded into the truck while using Fork Inventory Mode.
Fixed an issue that prevented switching to Fork Inventory Mode after the fork was destroyed.
Adjusted weapon prices.
Increased baseball bat damage.
Added hotkey support for equipping weapons.
Improved the handling of rotating weapons.
Fixed an issue where rotating weapons would occasionally fail to hit monsters.
Improved the map selection logic.
Improved existing map seeds and added new ones.
Fixed an infinite loading issue affecting certain map seeds.
Fixed an issue where skeleton sounds would play continuously for clients on the dungeon map.
Fixed an issue where other players’ character colors were not displayed correctly for clients after respawning.
Reviewed the matchmaking logic.
Improved the tutorial flow and usability.
Explosive items and keys now respawn indefinitely in the tutorial.
Added item purchase descriptions.
Improved the visibility of the bottom tab bar.
Thank you for playing and sharing your feedback!
— Opus Nine