Patch Note

Just One Bite · published

Hi everyone!

This update brings new content, balance adjustments, quality-of-life improvements, and a range of bug fixes. Here’s what’s changed:

New Content & Gameplay

  • Added an ending.

  • Added achievements.

  • Added a food digestion system.

Monsters

  • Adjusted monster balance.

  • Reduced the Screamer’s spawn chance.

  • Fixed an issue where monsters would occasionally remain stationary.

Items & Fork Inventory

  • Added a monster bait item.

  • The monster detection item now also deals damage to monsters.

  • Significantly reduced the cost of restoring HP.

  • Fixed an occasional crash when applying damage accumulated while the Time Stop item was active.

  • Fixed an issue where food remained in quick slots after being unloaded into the truck while using Fork Inventory Mode.

  • Fixed an issue that prevented switching to Fork Inventory Mode after the fork was destroyed.

Weapons & Combat

  • Adjusted weapon prices.

  • Increased baseball bat damage.

  • Added hotkey support for equipping weapons.

  • Improved the handling of rotating weapons.

  • Fixed an issue where rotating weapons would occasionally fail to hit monsters.

Maps & Loading

  • Improved the map selection logic.

  • Improved existing map seeds and added new ones.

  • Fixed an infinite loading issue affecting certain map seeds.

  • Fixed an issue where skeleton sounds would play continuously for clients on the dungeon map.

Multiplayer & Matchmaking

  • Fixed an issue where other players’ character colors were not displayed correctly for clients after respawning.

  • Reviewed the matchmaking logic.

Tutorial

  • Improved the tutorial flow and usability.

  • Explosive items and keys now respawn indefinitely in the tutorial.

Interface & Usability

  • Added item purchase descriptions.

  • Improved the visibility of the bottom tab bar.

Thank you for playing and sharing your feedback!

— Opus Nine