Three Kingdoms: Stratagem Simulator v0.755 Update — New Player Guide Live · Startup Issue Fixed

三国权谋模拟器 · published · build 26377272

Lords all,

This update merges the contents of 0.754 and 0.755. The 0.754 notes were never published owing to a packaging fault; they are set out here together.

I. New Player Guide Live (v0.755)

On the first day of a new game, your strategist comes to ask: in this campaign, what does the Lord wish to pursue first?

  • Consolidate the interior — improve farming and calm the people first, and turn to outside affairs in two or three years
  • Expand the army swiftly — while neighbors are unprepared, take one city to establish your name
  • Diplomacy first — ally for self-preservation and watch others contend

Once chosen, it becomes the state policy, and the governance checklist reorders itself accordingly. The checklist carries progress bars and numbering; a finished item vanishes of itself and never blocks the turn from advancing. After the tenth turn prompts cease, and you may click Skip Guide at any time. This question is asked only once.

II. Startup Issue Fixed at the Root (v0.755)

Some players reported that after clicking Start Game no window appeared, though the process was running. Investigation traced the root cause to an external font stylesheet in the page — under restricted networks it stalls first-frame rendering, and so the window never shows. That external link has now been removed entirely, with a ten-second safeguard added: even if the first frame is still not ready, the window is forced to display.

III. Alliance Treaties No Longer Duplicated (v0.755)

For the same counterpart and the same kind of treaty, if one is already in force, no second shall be made. On loading a save, duplicate treaties accumulated over history are likewise cleared automatically, leaving only the most recent.

IV. Edicts and Campaigns (v0.754)

  • Designate a target city — the city selector covers all 214 cities of the realm, grouped as own, neutral, and enemy. Choosing an own city means marching from it; choosing an enemy or neutral city locks it as the target of attack. Your choice prevails: even should the AI misname the city when restating it, the march follows the city you chose
  • The AI knows the realm — the AI now holds the names of every city in the realm and will no longer answer beside the point
  • Unified edict tags — edict tags are unified as AI

V. Personal Governance (v0.754)

The input area has moved inside the message box and floats beneath the messages: with few messages it clings to the last, with many it pins to the bottom of the box, and the box height no longer jumps.

VI. Other

  • Old saves are compatible and may be continued directly
  • The Android build is updated to 0.755 in step

— Should anything seem amiss, leave word in the community with screenshots and the steps you took.