Community Playtest 30.10. - 02.11.

Lost Legions Playtest · published · build 26335980

Your gear has a level now, and so does everything that wants to kill you. On top of that: a reworked pilum, the main story pushing on through two new camps, legionaries you can rescue and put to work, a new map, and no more session timer.

COMBAT LEVELS

  • Every weapon, armor piece and food item has a level. Your level is made from what you wear, what you wield and what you last ate, and it is shown as a crest on the HUD.

  • Enemies show their level, armor type and name above their health bar. Equal level is a fair fight, higher is a breeze, lower is a struggle. Check before you charge.

  • Regions have level ranges, drawn on the map. Cross into one above your level and the HUD warns you.

  • Slash, Pierce and Blunt against chain, padded and plate. Hits tell you EFFECTIVE, RESISTED or UNARMORED, and tooltips compare items before you equip them.

  • Your health comes from food. Better food, more health. Eat before you fight.

  • Stun hurts now: you cannot act while stunned

PILUM AND AMMO

  • Hold to charge, release to throw, right-click to cancel. Thrown pila stick in the world and can be picked up. Broken ones are repaired at the anvil.

  • Cycle arrow and sling stone types

STORY

  • The main story continues past Sigifrid's camp: Sigimar's camp and the fate of the Praetorian, then Wolfhart's camp, where his ward only breaks when you kill his Fenrir pack. Carry the Signum to the Mountain Gate.

  • New quests at Hraban's camp, Bodo's and the Thingstead. A deadly fog blocks the road to Varus until the story lets you pass.

  • New and polished dialogue and voices for Sertor, Agrippa, Skalkaz, Hraban, Vibius, Vulcanus, Gisela, the Praetorian and more.

  • The quest log shows optional tasks.

RESCUED LEGIONARIES

  • Free captured legionaries from their cages. Manage them at the command tent: assign them to work slots in your tents

MAP, CODEX, CRAFTING

  • New map with region borders, fog of war, a redesigned legend, your own waypoints, quest and area markers, and a marker on your death loot.

  • New Codex that fills in as you discover items, characters and enemies. Many entries are still being written.

  • New crafting screen: unlocked recipes first, live queue progress, finished items land in an output box

  • Big balancing pass on XP, stacks, inventory size, recipes and descriptions. Tools now go straight from Ruined to Crude Iron. Reworked armor sets

WORLD AND FEEL

  • Passes on the Thingstead, Blooming Meadows, Salt Cave, Seer's Sanctum and Dark Forest. Shallow water ripples as you wade through it.

  • Cold matters: exposure drains your warmth. New day/night rhythm, weather tuning, and a proper night soundscape with birds and foxes by day.

  • New fist-with-shield combos, rebuilt knife attacks, a new heavy spear attack, and fixed tool animations. A red cross on the stamina bar tells you when you are out of breath.

  • NPCs step out of your way, and the awareness eye goes white, yellow, red as enemies notice you.

SAVES, FIXES, PERFORMANCE

  • Destroyed cave passages, animal respawns and your shared respawn point are saved. You respawn next to Sertor once you have met him.

  • Fixed stabbing yourself with the torch while bandaging, getting stuck after Sertor's dialogues, clients firing double shots, the combo marker vanishing after respawn, revived Romans standing idle, and a once-per-second hitch.

  • Less useless collision on vegetation, idle widgets stop ticking, and menus are capped at 30 FPS to keep your GPU cool.

SESSIONS

  • The session timer is gone. You asked us to remove it, the game has matured, we are happy to oblige.

Community Playtest 30.10. - 02.11. · Lost Legions Playtest patch notes · SteamPeaks