Desktop Bug Killer · published
We’re in the final crunch for the full release, which caused some code conflicts between the Demo and the launch build.
Several players in our group flagged this issue, and we rushed out this fix as soon as we could. We’re truly sorry for ruining your playtime.
Fixed a bug where enemies failed to spawn in the first level
Improved click responsiveness on the tech upgrade screen
Thank you so much for being patient with this solo indie project. Feel free to reach out anytime if you run into more issues — I’ll jump on them right away!
Back to grinding for the full release. See you on November 6!