Gargadusa's Tower · published · build 26374375
This beta patch is mostly about how the game looks and reads. The Year-End Review and the Crown Cup results are now fancy ceremonies, the Dossier got a new layout and design that really feels nice to look at, more portraits have entered the pre-made pool, and another 10% of the game's text has been updated with my own saucy english skills.
The Year-End Review is now a nice ceremony consistent with the latest ui/ux updates. One page on a winter night shows your guild's place, the year's verdict, the season and what the year paid, counting up. Two cards flip for the year's best, the Guild Council signs and the seal presses. Hold "Close the year" to turn the night to spring while the Crown Herald names next year's division.
"Read the full chronicle" opens a book with five ribbon tabs (Standings, The Year in Numbers, Honors, Moments and Next Year) holding everything the old review showed. Save Season Chronicle stays. The pay ledger itemizes the Strength of the Realm prize, so its rows add up to the "In all" total.
The Crown Cup results are now six pages on ceremony paper: Final Standings with the division crests, the Battle Report, the MVP, the All-Tournament Team, Records and Your Rewards. Page through them with Previous and Next or Skip to the end.
The MVP gets a full spread: a large portrait, the stat that won it with its share of the party's total, the rest of the box score and whether they were still standing at the final bell. The All-Tournament Team and Records are rows of cards with portrait, name, class, guild and the number. Both ceremonies have a Night paper version.
NOTE: The visuals are definitely me experimenting, so expect me to shift and move things around as I get better making these moments feel good.
The Dossier has a new left rail that stays put while you switch tabs. It shows the hero's face large, their name and class, the Scout's Read, OVR and Potential, HP and Morale. Below sits a ledger of Level, Age, Trained, Fame, Race and Party, then the Ambition steps and the hero's actions.
The nine Dossier tabs now run Profile, Career, Ambition, Chemistry, Rapport, Chart, Intel, Notes and Portrait, laid out as ledger rows on the dark page. Repeats are gone: Chemistry drops its second morale bar and Behavioral Profile and Career drops its second fame circle. Companions shows five with a Show all button, the Commander's Word leads the Intel tab and Notes is a plain text box.
Personal tags you wrote yourself now show as one-click "+ Tag" buttons after the presets in the hero Notes tab and the party editor, most used first (up to 12). Star a custom tag to "Save as a quick tag" so it stays offered after the last hero with it leaves. Typing a custom tag also suggests your guild's tags.
17 more ink hero portraits join the pool: two dwarves, three elves, three goblins, four halflings, four humans and an orc. Each ages through young, prime and veteran faces.
This is a QoL change I'm already constantly using: the Recruit tab gains a Scouted sub-tab listing every scouting report from the last 4 weeks in one place. Click a row (or use the arrow keys) to load the hero into the side card. "Open in" jumps to their home board. A badge counts new reports since you last looked.
The Scouted list shows OVR, class, role, potential and a tier for each stat category (PHY, VIT, MEN, SOC, CMB, HER and ARC) and sorts by any column. Unscouted values read ? and sort last. Heroes you signed read Signed, youths you enrolled read Enrolled and ones who left read Gone.
Camp scenes now appear about half as often. The guild now sees one at most every 4 weeks (was 2) and the same hero comes to camp at most every 12 weeks (was 6), so they no longer pile on top of the End Week cards.
NOTE: After a few playthroughs, it just felt like too much. If you feel differently, I'd love to know!
My tooltip revolution continues! Every tooltip in the game now shares one look: a dark slip with a titled heading, a serif body and gold key phrases. It turns to paper on paper screens and darkens with Night paper. Plain hover hints, disabled buttons and long-press tips on touch use the same panel. Once one tooltip is open, the next one opens with no delay while you read along a row.
New tooltips in the Dossier and roster explain the morale states from Demoralized to Excellent, the captain mark, the Limit Break mark, the potential word (including "Potential reached") and the stat radar's Base, Gear and Buffs modes. The class line shows how many of that class are on your roster, in a party, aging and up for trade. The roster's Pot, Morale, Status, Term, Renew and Outlook headers explain each column.
Long tips that pop up on their own (War Table, Surface Breach, Alliance Quests, Equipment, Academy and Treasury) now show only their first few paragraphs. A "Read the full page in Sage's Wisdom" button opens the whole page.
The Recruit lists (Adventurers, Staff, Gatherers, Crafters, Academy Prospects, Guild Block and Trading Block) join Edit Layout: move, hide and resize their columns as on the roster.
The mini dossier that opens when you click a portrait now shows the hero's age and race under the class line. Staff cards show it too.
The level-up parchment now names the hero's party and their place in it (Captain or their role).
The Name Book can now keep a name to certain races: add them after the name with commas (for example "Gimli, dwarf"). A name with no race goes to human heroes. While only your names are in use, it goes to every hero.
Auto-training and Party Training's "Auto-repeat when complete" now have a "Stop after" picker: Until stopped or 1, 2, 3, 5 or 10 more sessions. When the planned sessions are done the repeat switches itself off and the feed and the Training Log say so. Heroes and parties in training show how many sessions are left ("2 more" or "Last session").
A new "After a scout only" switch sits beside the Adventurers auto-dismiss floor. With it on, new applicants are no longer dismissed on arrival. The floor judges only the tier a scouting report shows, including reports from scouts on Watch the Board. A recruit you sent a scout to directly is never dismissed.
Each recruit board's Dismissed view now explains what your auto-dismiss floor removed and why.
The Cmdr column on the Adventurers, Guild Block and Trading Block boards now has a tooltip explaining Commander's Call and its 65 and 40 lines. Potential, Rumors, Impression, Teamwork, Outlook, Wage/yr (Value on the blocks) and Notes headers also get one-line tooltips naming the Sage's Wisdom page behind each.
The headhunt link in the week summary now opens the right Recruit section for what was found (adventurers, staff, crafters or gatherers).
Every equipment piece in the Armory and faction vendor details now shows "Worn by", with "Any class" for pieces everyone can wear. Big groups read short (a Sword reads "Tanks, Melee fighters (not Monk)"). With a hero selected, the line turns green or red for that hero.
A staff member's Vitals tab now has a color key: blue names mark the key stats for their role and values turn green at 50 and gold at 70. Hovering a key stat names the role that makes it key, on the signing screen and the staff mini dossier too.
A building upgrade's Construction Crew row now explains that a build needs at least one crafter or laborer and names the two best professions. A full crew builds faster. Quality follows the foreman and the crafters' skill. Clicking the row opens the Construction Crew tab.
On the Markets Exchange, hovering the HMI tile explains the Hiltcrest Materials Index: the average material price in town, where 100 is normal and below 100 is cheaper than usual. Hovering the net-worth bar lists the gold value of your Cash, Materials and Gear.
A shared settings code now carries the Starting Crew pick (Old Hands or none), so two players on one code start with the same crew.
The Numbers font size slider now works on the Parchment tabs too. The Italic slider now sizes all italic text in the game. The Body font size slider is retired since it only reached the title screen and a few Settings rows. Body keeps its font picker.
The Grimoires guide, the Grimoire of Capricorn description and How Potential Grows now say the tome raises every stat ceiling by 10 (max 99).
The aging guide now explains other peoples' age gains differ in size and the role longevity bonus counts in human years.
The guide now says Scouting Post T3 gives 5 headhunter slots (was 4). Expert Reconnaissance says it speeds up every scout assignment except headhunts. The Retirement Role Stat Weights guide lists the Treasurer and Overseer.
The Materials & Gathering guide now says each gatherer is hired once its building stands and Guild Tier only gates their rare finds.
A tower win that left a hero hurt or dead no longer flashes the gold flawless splash. It now splashes green like any plain VICTORY.
The tower's death, injury and Success odds now keep following a fight above difficulty 400 (up to 475) instead of stopping at the 400 reading.
The battle report for a won Tower Skirmish now shows the XP each surviving defender earned instead of 0.
The Old Hands, the Academy founders a new guild starts with and a league guild's starting party now arrive fully scouted. Their Dossier shows the growth chart, potential ring and tier letters instead of question marks. Existing saves fix themselves on load.
A Limit Break scene now always opens the right hero's dossier, even when two heroes share a name and class. The hero's name in the Limit Break ceremony keeps its display lettering under the page themes.
The mini dossier's Party row now names a hero's training party instead of reading Unassigned.
The Dossier portrait's status pins now stack down its right edge, so the Ability charged pin no longer covers the hero's name.
The quick-tag buttons no longer offer custom tags from a hero who was released or traded earlier in the week.
Very detailed portrait uploads for heroes, staff and the guild are now shrunk automatically to keep your save small.
A recruit with the Natural Talent trait now asks a wage priced on the stats they actually arrive with. League free agents are priced the same way.
With Humans Only on, the headhunt form no longer offers or charges for a race. A hunt sent before the switch drops its race.
The quest Success chip is now measured against enemies with their rolled traits, as the live fight uses. Odds shift by a point or so.
The Gear tab now includes dedicated training parties. They appear in the hero filter and the Party sort, the party auto-equip button works for them and their heroes show their party name instead of reading as partyless.
After you press Stop, Auto-Refine All now asks "Forget the saved targets?" before it overwrites them. Reordering priorities while stopped no longer drops the saved targets to the bottom on Resume.
The Salvage list's "more held back" count now follows the search and filters.
Opening a guild's trade from the Guilds list's "They have" filter no longer pre-fills a 1-for-1 draft that hid the material. Materials already in your request stay in the guild's surplus list with an "In request" tag.
Auto-Provision now buys a raid or tower provision the market can fill right away, even while caravan cargo of that material is on the road.
The Sanctum's Spiritual Awakening event no longer lowers a stat ceiling. A Grimoire of Capricorn reader keeps the ceilings the tome raised.
Staff now read their life stage on their longer working life, so a 45-year-old applicant reads seasoned instead of past their prime.
A parked faction vendor item (Forged Credentials) leaves the rotating shelf at once and can no longer be bought from an older shelf.
A Townsfolk who already wrote you no longer sends a late hello saying they never put their name to a letter.
The Great Sage's letter when the Ashen Stag leaves now reads "the roads it closed are open again" and arrives in your language instead of English.
A World Boss announcement that brings no boss to your save (a challenge run or a save that never saw the boss) no longer leaves an empty "A Quiet Word" letter in your inbox.
Rival news now names a region once and in your language, without a doubled "the".
Charter Tier 3 no longer lists "License to compete in the Crown Cup" as a requirement. Any guild that tops its division in annual renown qualifies, at any tier, as it always has.
League Crown League fights now hold each guild's battle orders to what its War Room can carry.
A scouted staff applicant's detail header now shows the profession in your language, gatherers and single-role staff included.
Home-frontier rival letters plus Visitation, memorial and rival news lines read correctly in German, Spanish, French, Italian, Dutch and Portuguese.
The Materials & Gathering guide now reads fully in Thai. The Norwegian held-contract vendor label and two Spanish (Latin America) Potential tooltips are corrected.