SoulWander · published · build 25742776
Hello, this is the Soul Wonder development team.
A major update for Soul Wonder went live on November 2, 2026.
[ 20261102 Update & Patch Notes ]
This update adds new content, reworks the progression system, refines combat, and fixes a large number of bugs.
New Content
Codex: Registering accessories permanently increases ATK, Max HP, DEF, and Soul gain. Progress is kept even after death, and registered equipment is dismantled into Prism Souls. (B / Gamepad R3)
Equipment Sets: Accessories now come in 5 colors (Red, Yellow, Green, Blue, Purple). Collect 2, 3, 4, or 5 of the same color to activate set bonuses.
Special Dungeon (Extremely Dangerous): An additional entrance now appears on combat maps that have an exit to the shop. Defeat the elite to clear it, which raises the stage difficulty by one level.
Wendy (Owl Blacksmith): Appears after every dungeon clear and upgrades your weapon. (2x the normal cost)
Weapon Durability: Decreases when using skills and recovers when switching weapons. Damage is reduced when durability falls below 50%.
Combo: Chaining combos increases damage by up to +30%. The combo breaks if you don’t land a hit for 3 seconds.
Character Level: Increases by defeating enemies and is kept after death. HP, ATK, and DEF increase permanently with no level cap.
Final Boss Iris Rework: A second phase has been added. Conquer all five colored portals in the village to unlock the path to her.
New Map Patterns: Combat maps per theme increased from 3 to 8. (25 total)
Calamity: Calamity Cores have been added. Stand near one briefly to end the Calamity immediately and receive Prisms. Enemies grow stronger during a Calamity, and a warning alarm and dedicated BGM have been added. (Does not occur on boss maps)
Steam: Steam Cloud saves are now supported. (Achievements will be added in a future update)
Off-screen Arrows: Point toward fully grown Trees of Light and open exit portals outside the screen.
Manual: Accessible from the button in the bottom-left of the main menu. (5 languages)
System Changes
Combat Feedback: Getting hit now knocks you back and grants brief invincibility. Dodging an attack with a dash triggers slow motion and extra invincibility. Boss defeat effects have been changed.
Left-side Notifications: Displays tips, facility descriptions, and Calamity alerts. (Green = Beneficial / Blue = Neutral / Red = Danger)
Awakening: Now works by rolling Awakening slots at the Shrine of Unsealing. Registering the same accessory in the Codex multiple times unlocks more slots (Common 2 / Rare 3 / Unique 4), and slots can be rerolled any number of times with Prisms. Rare and Unique accessory gimmicks only activate when at least half filled, and no longer trigger on additional pickups.
Weapon Enhancement: Enhancement levels changed to 100 / 200 / 300. Every 10 levels, you must Transcend with Prisms to unlock the next tier. Enhancement and Transcendence are done at the Altar of Evolution.
Death
· Revive: Continue fighting on the spot. One free revive per chapter; after that it costs Soul Coins, and the cost doubles each time.
· Return: Return to the village, losing 50% of Soul Coins and 5-color Souls, and 1 Transcendence tier of weapon enhancement.
Balance
· Changed damage and HP display units
· DEF and DEF Penetration changed from flat values to percentage-based
· Skill Haste capped at 40%, Evasion capped at 30%
· Critical damage now adds on top of a 130% base
· Rebalanced accessory options
· Reduced ATK of bosses in early runs
· Enemies in the next dungeon grow stronger as you defeat more bosses
· Changed elite enemy spawn conditions; adjusted max simultaneous enemies and spawn intervals per run
· Removed debuffs applied by the player to enemies
· Visibility narrows as the stage progresses
Enemy AI: Added combat tendencies and new attack patterns. Reworked patterns for Dryads and ranged enemies (Deer, Fox). Some bosses enter a Berserk state below 35% HP.
Settings: Reorganized into two tabs, [Settings] and [Controls] (Q / E, Gamepad LT / RT). Changes are applied and saved instantly. Added a Glow Effect option, and graphics quality can now be selected on mobile.
Key Bindings: Rebind keys while viewing an actual keyboard/gamepad layout. Selecting a key already in use swaps the bindings between the two actions.
HUD: Redesigned weapon and ultimate HUD (chain gauge, swap animation). Buff durations are now shown as a circular timer.
Save: “Continue” is locked when no save exists, and starting a New Game requires confirmation.
Floor Accessories: Can only be “Equipped” now. Dismantling is done by registering to the Codex from the swap screen.
Bug Fixes
Damage & Skills
· Fixed an issue where data was not saved
· Fixed ATK being multiplied into damage twice
· Fixed skill-specific “Final Damage” and accessory “All Skill Haste” stats not being applied
· Fixed cooldown displays not matching actual cooldowns
· Fixed Buff Duration stat also extending enemy-applied Slow and Stun
· Fixed Lifesteal healing 0 when the value was low
· Fixed accessory gimmick activation being checked twice per attack
· Fixed pre-damage effects being applied to the wrong target
· Fixed damage numbers showing “0”, displaying wrong digits, stacking on screen, or not appearing
· Fixed Ultimate gauge filling 10x faster than intended
· Fixed Crescent Dagger gimmick reducing damage by 20%
· Fixed homing attacks chasing already-dead enemies
· Fixed skills firing automatically every cooldown
· Fixed projectiles causing errors after their caster died
· Fixed weapon durability only decreasing without recovering after a revive
· Fixed tutorial weapons being unable to be enhanced
Enemies & Bosses
· Fixed enemies not playing hit animations when their armor broke
· Fixed respawned enemies inheriting the previous instance’s state
· Fixed charge attack distance being calculated in reverse
· Fixed Dryad’s arcing arrows flying straight at close range
· Fixed Scarlet and Ouro blind spots, boss ultimate priority, and Siren cooldown errors
· Fixed chapter boss phase 2 being overwritten by phase 1
· Fixed enemies no longer spawning in dungeons
Progression, Maps & Saves
· Fixed in-progress chapters not being restored when continuing or loading a save at the final boss section
· Fixed the final boss occasionally not unlocking after all bosses were defeated, or being unlocked from the start
· Fixed the game not running when launched with an unsupported system language
· Fixed Continue and New Game not working on the title screen after the ending
· Fixed HP not recovering upon arriving at the village
· Fixed weapon evolution requiring already-completed Transcendence again
· Fixed enhancement and Awakening being lost on equipment dropped via swap
Controls & UI
· Fixed a single gamepad press moving two items in menus
· Fixed controls becoming unresponsive after a revive
· Fixed dialogue not progressing after opening and closing a menu mid-dialogue
· Fixed controls being locked after a boss intro cutscene was interrupted
· Fixed Esc not closing menus and the map being unable to reopen
· Fixed clicking elsewhere during key binding registering that input as the new key
· Fixed control guides disappearing or remaining in the old language after changing languages
· Fixed rapid clicks on the swap window processing a selection twice
· Fixed equipment cards and buff icons not being displayed
· Fixed overlapping control guide and currency list, and UI being cut off on wide aspect ratios
· Fixed character speech bubbles not appearing or being horizontally flipped
Calamity & Effects
· Fixed the Calamity Owl not attacking or leaving, or causing errors when leaving
· Fixed meteors being drawn behind the background or freezing mid-air
· Fixed some particle effects not appearing
· Fixed screen flashing during combat and map transitions
Localization
· Fixed 205 strings where Simplified and Traditional Chinese were swapped, and added many missing translations
· Fixed Japanese and Chinese characters appearing as blanks or boxes
· Corrected mistranslations and typos
Platforms & Optimization
· Added Android (with touch controls), macOS, and Linux builds
· Optimized for low-spec devices