StellaCore: Mining Odyssey · published · build 26373149
Enemy health and damage per stage are recalculated from the upgrades a player can realistically own at that point, instead of an outdated health chain.
Early stages: enemies hit about 11x harder than they did - they used to be nearly harmless.
Late stages: enemy shots no longer one-shot you
A well-built run kills a normal enemy in reasonable shots even in late stages
Asteroid counts and multipliers now track the damage curve
Mid-game stages that were squeezed to ~0.2x drop are back on the curve.
Stages 16-25 pay out extra ore; final-stage small rocks drop 3-6 instead of 1-4.
Mining still holds about 20% of stage time - rocks are worth shooting again.