PT 3.49c

Ramshackle Playtest · published

[Features]

  • Deploying onto an occupied spawn now has a failsafe

  • Gun bloom now runs on a fixed physics step, so it behaves the same at any framerate

    • the bloom marks on the crosshair now show the real spread angle

[AI]

  • Fixed crazy AI gun accuracy (a debug setting was left on)

[Balance]

  • Turret ring traverse speed back to 25 (was left on 100 for AI debugging)

  • Minimum gun inaccuracy is now zero

  • Mild Steel 4D cost fixed (it was priced the same as RHA)

  • Position snap and angle snap are now saved between sessions

  • New "Vertex Fade Distance" setting in the Builder tab; the default is 3x farther

[Fixes]

  • Fixed dedicated servers erroring and spamming logs because the headless build has no shaders

PT 3.49c · Ramshackle Playtest patch notes · SteamPeaks