Ramshackle Playtest · published
[Features]
Deploying onto an occupied spawn now has a failsafe
Gun bloom now runs on a fixed physics step, so it behaves the same at any framerate
the bloom marks on the crosshair now show the real spread angle
[AI]
Fixed crazy AI gun accuracy (a debug setting was left on)
[Balance]
Turret ring traverse speed back to 25 (was left on 100 for AI debugging)
Minimum gun inaccuracy is now zero
Mild Steel 4D cost fixed (it was priced the same as RHA)
Position snap and angle snap are now saved between sessions
New "Vertex Fade Distance" setting in the Builder tab; the default is 3x farther
[Fixes]
Fixed dedicated servers erroring and spamming logs because the headless build has no shaders