Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Buster's Tower Defense
Patches
Some quick UE5 fixes
Some quick UE5 fixes
Buster's Tower Defense
· published
1 Nov 2026, 21:12 UTC
· build
26365697
All news
Read on Steam
Fixed tower targeting failures involving large bosses, large walls, and invisible collision volumes.
Improved targeting for robot vehicles and enemies recovering from knockdowns.
Fixed Slapper contact checks and preserved damage from drone projectiles when switching weapons.
Reduced washed-out lighting and excessive bloom across bright outdoor and winter maps.
Updated ten tower and deployable icons.
Cleaned up misplaced props, floating equipment, and clutter around build areas across 15 maps.
Restored missing enemy types in older wave definitions.
Improved large-boss navigation settings and repaired floor collision and objective approaches on AI Generated.