Thank you to everyone who played the demo in its first few days. A lot of you took the time to tell me what felt off, and this update is mostly your feedback.
You can play with the mouse
- Every menu takes the mouse: hover to move the cursor, click to pick, the wheel to scroll.
- In a fight, click an action or a card in your hand, click an enemy to target it, and click a picked card again to play it.
- The Options settings open a dropdown of their values, and the volume bars can be clicked.
- Walking the map is still the keyboard.
Every key can be rebound
- Options > Hotkeys now covers Confirm, Back, Wait and the Mini Map as well as the four moves, the Item Menu and Give Up Quest.
- A "Reset to defaults" row puts them all back.
- Every prompt in the game shows the key you bound, not the default.
The Bestiary
History > Bestiary has a page for every enemy you meet. It starts as a silhouette and fills in as you kill more of them: its health, then its damage, then its speed, and finally its moves and a bit of lore once you've mastered it.
Cards
- Make a card permanent now offers two random cards from your class's whole pool, so it can hand you a card you don't have yet (as a gold copy).
- Gold map cards aren't used up: Roar and Ice Armor work any time, Stealth and the Invisible Cloak come back after 5 battles won, Shoot, Throw Spear and the traps after 8. The Ability Bar shows the count.
- Discard hand asks first, and tells you how full your turn gauge will start.
- The Heal card is now Instant Heal, with a red cross so it stands out in an offer.
Bosses
Bosses have 15% more health, and the ones that fight alone a little more on top, so a boss fight lasts a few more turns instead of ending before it starts.
Fixes
- In the prologue's fight with the Demon, the second hand is the one the tutorial expects again.
- The potion pickup line in the prologue waits for Enter, so you can't walk past it unread.
- Story and tutorial boxes and the achievement pop-up always draw on top (no more mini map across a portrait).
- Your buff icons sit above your turn gauge, out of the way of your attack.
- The victory text groups enemies ("three Cockroaches and the Rat").
- The Sewer's water tunnel backdrop only shows next to water.
- No more see-through pixels on the cards.
Mac and Linux versions of the demo are being tested now. I'll post again when they're ready.
If you've played, I'd love to hear what you think, here, on Discord or in a review. And a wishlist helps a lot!