Not only is it 10 years since Owlboy's original launch - but we're also proud to present this game update that we've been dwelling on for the last couple of months!
This update introduces a new dash move that you can perform while holding the 'roll' button, an auto-aiming system that let's you play the entire game without the use of a second thumbstick on your controller, and for returning players - you'll now be able to skip all major cutscenes in the game - which definetly comes in handy for those who wants to get right into the action!
Here's a list of key additions and changes to the game:
Auto-aim can now be toggled on/off in the Options Menu.
Screenshake can now be toggled on/off in the Options Menu.
Flash Effects can now be toggled on/off in the Options Menu.
Drop Gunner On Dodge can now be toggled on/off in the Options Menu (this option is useful for when you want some extra mobility in combat or platforming).
Added the Super Dash ability - hold the 'Roll' button for an addtional boost in your current direction when rolling.
Various enemies can now be stunned by dropping Geddy or Alphonse on their heads.
Pickups are now thrown in the direction Otus is flying when pressing the Throw button.
Fast-Forward through cutscenes by holding the 'Fast-forward' button (Defaults to F-key or Right Bumper).
ZXC-Keys can now be used for these actions: Throw (Z-key), Shoot (X-key), Spin Attack (C-key)
Several game halting cutscenes have been removed (mostly when entering or closing doors).
Several bosses has had their attack patterns modified.
Various balances to bosses & enemies HP.
Alphonse's Blast attack now affects more bosses and enemies.
Several environment layouts have been altered to make them easier to navigate.
Fire-damage no longer eats at Otus' healthbar.
Pirates can now be permanently stunned in various ways during stealth sections.
Along with these additions, there are also a long list of bugs and glitches that have been fixed. OH - and on the topic of glitches!
Some of the glitches have been intentionally left behind in a new version of the game, because these are used as speed runner techniques. This mode can be activated in the settings file (stored in your Save Files/Owlboy folder) or by opting into a new Steam branch - "speedrunner".
Yet another part of our celebration - but this time is special indeed, as we'll be hosting a let's play session where we play the unreleased beta version of Owlboy, containing the experimental Co-op mode, for the very first time shown publicly. Tune in at 13:00 (PST) and join the party! (Warning - this version of the game is a hilarious broken mess. Please don't judge!)