Demo v1.70 focuses on polish and small details. Thanks to everyone who reported issues, especially in our QQ group and Steam Discussions!
What's new
- More to discover in the Codex and Roster: The Codex's "Where the Bones Come From" page now has its illustrations in place. Each group of soul generals in the Roster has new lines of verse, revealed when the relevant page is unlocked.
- Clearer warnings and dialogue: Poison near the lamps now has a faint green haze and a clear warning when it poisons you. Speakers without portraits use a compact dialogue box and small seal in place of the oversized red seal.
- Smoother camp life: Companions can now reach the camp well and are better at finding something to do.
- Details tidied up: Restored detail beneath missing planks on the dead-tree bridge, stopped overhead ambient dialogue from restarting after an interruption, and tidied up the Paths layout in both languages. Large enemies' hitboxes now follow their bodies more closely, including during left-facing attacks and knockdowns, so hits no longer register in empty space.
- A clearer prologue: Roadside bodies in the prologue now show a single interaction prompt, with no overlapping prompts.
- Three redrawn cutscenes: Three cutscene images have been replaced with clearer pixel art.
If you run into any save issues, please post in the Steam Discussions with a screenshot.
If you'd like to follow Necro Rising, you can add it to your wishlist. Free demo available.
Some art, music and voice in this game were made with AI tools and curated by the developer. Gameplay footage is real.