Biathlon Manager · published · build 26363934
New features:
Training:
- Instead of a single "focus", each athlete now has two training types — one for skiing and one for shooting, with 8 options each
- Each athlete responds best to different training: suitable work brings more growth, unsuitable work brings less growth and a faster decline
- Added a "Response to training" section to the athlete profile: coaches rate each training type as "excellent", "good", "weak" or "poor" (stronger coaches make fewer mistakes)
- Coaches now write to you when a training type doesn't suit an athlete; the training list now includes "Staff advice"
- If both training types suit an athlete perfectly, they can outgrow their potential
- Attributes now change every week instead of once a month (new "Week" column in "Training")
Camps:
- The four fixed camp blocks have been replaced by an off-season calendar: camps can be placed on any free dates and last from 7 to 56 days
- 8 types of camp locations and 83 real towns around the world, each with its own altitude, price, travel time and class
- New camp planner: dates → type of place → town → squad; every table can be sorted by any column
- You choose who goes to camp: athletes who stay behind train at the home base
- Booking a camp requires a 25% deposit, the rest is paid on the first day; cancelling or moving the dates forfeits the deposit
- During camps the game pauses once a week: the assistant coach reports whose work is going well and whose isn't
- "Fill in automatically" plans camps around the squad's training and the team's budget
- If you are hired in the middle of the off-season, the federation's camps are already booked, and you can change them
- AI-controlled teams also choose camp locations and training under the new rules
- Tutorial tips have been rewritten for the new training and camp system
Balance:
- Overall rating is now a weighted average of attributes: the numbers are lower but more honest (the world's best are around 86–91; potential has been converted to the same scale)
- Training and camps develop the attributes of their own area
- Once at their potential, athletes hold their level
- Every athlete has their own breakthrough and decline: some break through at 20, others at 25, and some stay at the top until almost 40
- Athletes now have a "hidden talent", so they can develop differently from one career to another (for replayability)
- Training quality now comes from the player's decisions: training, load, personal coach and camps
- Removed the long-term drift of individual attributes; attributes are now more stable
- Removed "Department budgets": all departments now run at the standard level, and their costs are included in staff upkeep (the athletes' share of prize money has moved to "Finances")
Fixes:
- "Fill in automatically" in race entries now picks athletes who were promised a spot first; a race an athlete couldn't be entered for no longer breaks the promise
- The game no longer gets stuck when there is nobody to enter for an event (for example, a junior coach with no junior women)
- Fixed a white screen on launch on some computers: the game now tries other display modes on its own (Steam launch options: -safe and -soft)
- Race review letter subjects now show whether it was a men's or a women's race
- Other minor bugs fixed
Saves from 0.4.6 can be loaded: ratings are converted to the new scale, an approved camp plan is turned into bookings at real locations, and the staff picks training for the athletes.