A Rival Ladder and Nemesis Duels

Nova Swarm · published · build 26362414

This update is all about the score chase. From your first point, the score panel shows the next pilot above you, and every pilot you pass is seen and heard.

The chase


The panel shows the next pilot, the gap to pass them and your live place on the board, even outside the top 100. Pass someone and the panel bursts into flames with their name. Quick passes stay small, while friends, streaks and big milestones like the top 10 get the full show and an announcer call.

After each sector, a split shows your pace against that pilot or your own best. The results screen counts your climb up the board, and the menu tells you who passed you since your last flight. Pick TAKE IT BACK to jump straight into that mode.

Nemesis


Sometimes the pilot right above you flies into the fight in the ship they used on the board. Shoot them down for a TAKEOVER bonus before they get away. Their name tag stays small, next to the score panel, so it never covers the action. They never show up during bosses or Story Echoes.

Decade ceremonies


Every tenth sector, from 10 to 100, ends with its own ceremony: a scene from that chapter of the story, a forged badge and a new victory sound.

Also new

  • Settings > HUD lets you hide any HUD element, with five presets. Press H in a run to cycle them.
  • Every Story Echo has a new signature moment and sound. Crown of Suns is longer, with seven ignitions you light.
  • Onslaught can start with any of 31 augments, and its leaderboard has a clear INSPECT button.
  • The hangar shows each ship's hitbox, phase window and damage per second.
  • Ghost Light is back to its original full look. The FLASH slider in Settings still tones it down.
  • A deeper sector is never easier than an earlier one. Heavy tractor ships from Sector 20 have half the health.
  • Super Extra Life is easier to catch.

Fixes

  • Fixed crashes on a second run, at startup, after a rank-up and on late Sector Run results.
  • Your own runs no longer show up as your rival, and menu boss voices stay quiet on the Onslaught loadout screen.
  • Estimated leaderboard details now fit the score and mode, and stay the same between pages.
  • A quick Sector Run retry no longer mixes up score and sector data.
  • Less hitching in menus, the hangar, leaderboards and boss arrivals, and fewer memory leaks.

Thanks for playing and helping me make the next run a little better.