Thank you for playing Doodle Smash!
Ver 1.3.2 is now live. Restart the game to apply the update.

Better battle feel


- Attacks now have a very short wind-up before they hit, so you can react to your opponent, guard, or land your hit first.
- Hard to God CPUs now wait a moment after you enter their range before they attack.
- The 3-hit slash combo now connects all the way to the final spin slash.
- Landing hits in a row pops up big words like "NICE!", "GREAT!" and "AWESOME!" (in every language). Long chains let your opponent break free, so you can't juggle forever.

God-level CPUs are now readable


- God CPUs guard and perfect-guard less often, and react to your wind-ups a little later. A dash attack from close range will get through.
- Hard to God CPUs now dodge incoming projectiles by jumping or guarding.

A comeback special: fire twice in a row


When your damage is 100% or higher and you have the rainbow aura, you can fire your special twice in a row (a sound cue and "x2" on your skill icon tell you when).
The 2nd shot automatically switches to a different type of skill. The extra shot disappears when the aura ends, so save it for a comeback!

New handicap: "CPU attack 75%"


In regular battles, you can set the CPU's attack power to 75%.
Also, if a player loses a stock first, Easy to Hard CPUs now go a little easy on them for 10 seconds.

Bug fixes


- Fixed God-level Witches in VS The Thirteen Witches sometimes not getting launched no matter how much damage they took (even at 400%).
- Clarified the Help text to say you build up your opponent's %.

Addendum (Nov 2): Witch and boss teleport


- Witches and bosses (Mystery Gate monsters and Endurance Road bosses) now have a chance to teleport back when they get launched hard (70% for God-level Witches). The fix above made them launchable, but they had become too easy to KO.

Thank you for your continued support of Doodle Smash!