Warpscape · published
A massive new update for Warpscape is here! Explore the new Mars sector, master ship module maintenance, haul high-value cargo contracts, unlock chemistry crafting, and enjoy sweeping quality-of-life upgrades.
Hitreg Fixes: Projectiles no longer pass harmlessly through high-speed targets (Mars Legion, drones).
Red Dust Legion: Fully populates Mars with 1–3 ships per zone patrolling their posts. Legionnaires have a shorter detection range and shorter chase tethers. Respawn time is 30 seconds.
Safe Gates: Arriving through Mars gates now places you in a quiet zone — no spawning right inside an enemy pack.
Map & Loading: The game instantly loads your ship's active sector (eliminating double-load states for Mars pilots). Fixed Mars map drawing bugs and isolated Alpha content from Mars dossiers.
Tripwire Mines: Groups of red mines deployed on Mars are connected by laser wires. Tripping the wire alerts the whole cluster (can be destroyed in one shot, but hitting one drains your entire shield and half your hull).
Durability Pool: Every equipped module now features structural integrity drained by hull damage, firing weapons, missile launches, boosting, and abilities. Ship destruction costs 3% durability across all modules.
Rarity Scaling: Gray — 100, Green — 150, Blue — 200, Purple — 300, Orange — 400 HP.
Zero-State Malfunction: Depleted modules remain slotted but become completely inactive. The HUD issues a warning when durability drops below 20%.
Repair Options: Repair modules at station terminals for credits (press V on the ship page) or use a field Repair Kit anywhere in space to instantly restore 30% durability to all modules.
Contract Boards: Cargo transport contracts are now available at station boards. Hook up a cargo container to your tow cable and follow the quest beam. Longer routes (like Mars via gates) offer the highest payouts.
Transport Rules: Cargo weight reduces ship agility and handling. Boosting is disabled, impacts damage the container, and station teleports leave cargo behind (gate jumps required). Late deliveries halve the payout, and ship destruction loses the cargo entirely.
Bulk Mail Claims: Claim loot from multiple mail items at once by selecting them and clicking CLAIM · N. If your hold is full, the game calculates exactly how many slots need to be cleared.
Chemistry Profession: Recipe tiers now require corresponding Chemistry skill levels. The laboratory remains locked without the profession.
Hull Blueprints: Players can craft hull blueprints directly once Chemistry reaches Level 10.
Item Source Info: Item tooltips now feature a SOURCE block showing drop origins, salvage paths, vendor locations, and associated quests. Level requirements are now exclusively shown on equippable gear.
3D Sun Map: Zoryana guides new players through their first observation directly on screen. Explore a realistic 3D map of the solar system featuring 41,000 charted stars — fly to any star and view the skybox from its perspective via TAB.
"Redut" Frigate: The capital ship turret now rotates independently of its slowly-turning hull, allowing blind spots to be exploited.
Moon Kraken: Updated cinematic sequence where a radio telescope shot opens a rift, releasing the Kraken with fully animated tentacles.
Optimization: Higher FPS across menus (Shop, Cargo, Skills). Ship trees and tab switching (A/D) open instantly. Eliminated 95% loading hangs with an automatic PC client restart fallback.
Inventory & Controls: Dragging modules highlights valid snap sockets in green. Categories and sorting unified on the grid panel. Action bindings can now be mapped directly to mouse buttons.
Mobile Enhancements: Scaled-up UI elements respecting safe-area display notches, a new directional throttle joystick, centered top-chat box, full-height side menus, and touch-friendly buttons replacing key prompts.