Bug Fixes Are Live: Co-op, Ranked & Matchmaking

Battle Bot Tactics · published · build 26361864

TL;DR: Co-op runs now survive disconnects and always continue. A ranked forfeit no longer wipes your run. In unranked you are never stuck waiting for an opponent. Repairs cost a third of what they did. Your saves are crash-safe, and the servers answer much faster outside Europe.

Operators, thank you!

Thank you for jumping into the Arena this week, and thank you for every bug report, Discord message and review. Your feedback pointed us straight at the problems, and this update fixes them.

Co-op

  • A saved squad run now always continues. Host and guest line up on the same round, even after a disconnect.
  • If your partner leaves on the battle results screen, the round still finishes and nothing is lost.
  • A connection drop after the battle has started no longer resets your ready state.
  • A guest is no longer stuck on an empty arena if the host's game stalls. After 90 seconds the run is saved so you can pick it up later.
  • A battle replayed after a disconnect now applies its result only once.
  • The last battle of a run now reaches a partner who is still waiting in the lobby.
  • Co-op waits now tell you the real reason (no internet, Steam, server busy) instead of always saying "No internet".

Ranked

  • Leaving a battle, quitting or crashing mid-battle no longer voids your run. The round counts as a loss and your run continues.
  • If the last battle of a run cannot be reported (offline, server down), the game retries. If it still fails, your run stays saved and the report is sent when you CONTINUE.
  • An expired session now signs you back in automatically.
  • A match that is being prepared always finishes before the round can be cancelled.

Matchmaking & waiting

  • Unranked solo and co-op: if no online opponent is found within 30 seconds, you now fight a backup squad built from real player builds. Ranked stays online-only.
  • A CANCEL button now shows while you wait, and the notice tells you what you are waiting for.
  • King of the Hill: a refused crown claim no longer ends your run. You fight the round and claim again next round.
  • CONTINUE on a round that was already decided now moves you on instead of making you fight it again.
  • A slow first launch now shows a notice after 15 seconds, so it does not look frozen.

Repairs

  • Repairs now cost a third of what they did. Rarity was being counted twice, so late-run repairs could eat more than a round's income. The minimum repair charge drops from 20 to 7.

Saves & stability

  • Your career profile, Scrap wallet and offline files are now crash-safe. A crash while saving can no longer empty them.
  • The results screen has a RETURN TO MAIN MENU button, so you are never forced to retire a run or quit.
  • A late build upload can no longer save a run that already ended.

Servers

  • Server calls now run right next to our database. Players outside Europe, especially in North America, should see much faster responses.

Keep the reports coming. Every message helps us make the Arena better. See you in battle, Operators!