The Liminal Descent · published · build 26355538
Post Processing now significantly reduces shadow noise and dramatically improves lighting.
Without Post Processing, the game will appear much darker, allowing you to essentially choose between two different lighting experiences. ;)
Added a dedicated button to toggle the Body Cam effect on and off. It can now be enabled or disabled independently of Post Processing!
New secrets and Easter eggs have been added for you to discover!
This is far from the last update. The game will continue receiving new content and improvements over time. Your feedback is always appreciated, and the more feedback we receive, the better we can make the game!
Monsters now have more unique navigation and movement behaviours, making each encounter feel different.
NPCs now rotate naturally instead of instantly snapping to face the player.
Different NPCs have different rotation speeds, making their behaviour feel more individual.
Some monsters are easier to scare away using your flashlight, while others won't react to it at all.
Monsters will no longer relentlessly chase you after losing sight of you.
This makes sneaking much more intense and unpredictable. Just because a monster can't see you doesn't mean you're safe. You'll need to be more careful about where you move and how you hide instead of simply trying to outrun everything!
More updates, more secrets, and more scares are on the way.
Thank you for playing, and please keep sharing your feedback! ❤️