MAJOR UPDATE #2 - New Recipes, Staff Training and Third Person Perspective

major update

Farm to Table · published · build 26361739

Hey Backyard Chefs! 💚

This update brings some of your most requested features, starting with third person mode! We’ve added this new camera option to help make Farm to Table more comfortable to play, especially for those who experience motion sickness in first person view. Third person mode is still in development, and we’ll continue refining it with your feedback.

We’ve also added 16 new recipes, giving you more ways to use the ingredients you grow, gather, and produce while bringing more variety to your restaurant’s menu!

Another highly requested improvement is smarter staff! You can now train your employees to do more: chefs can cook two dishes at once, waiters can serve two dishes at a time, and farmers and ranchers can work faster while looking after more plots and animals. 🌱

16 New Recipes

Added Boiled Corn, Caesar Salad, Carrot Cake, Charred Watermelon, Corn Chowder, Corn Ribs, Cucumber Ribbons, Fish Soup, Pumpkin Soup, Root Vegetable Soup, Spring Rolls, Tomato Egg Cups, Wheat Porridge, Wild Berry Cheesecake, Wild Berry Compote and Wild Berry Glazed Chicken.

Staff Upgrades

Research Staff Upgrades to train individual employees through three permanent ranks, improving their speed and assignment capacity, with trained chefs able to cook two dishes at once. Training requires the employee's own work and a one-time payment, raises their wage from the next payroll, and replaces daily bonuses.

Ingredient Flavors and Discovery Rewards

Dishes now draw their flavor notes and Taste from their ingredients. Every discovered recipe adds 5 Menu Score through Repertoire, while first discovering a dish with a previously unused ingredient grants bonus XP through the Flavor Journal. Recipe upgrades now also reduce cooking time at levels 3, 6, and 9.

Third-Person Camera

Press C to switch between first-person and third-person views, with your preference saved. Third-person play includes improved walking and running, held-item placement, watering poses and grass-cutting animations.

Shoreline and Underwater Effects

Added breaking waves, shoreline foam and an underwater view with waterline transitions. A new Shoreline Waves graphics option lets you toggle the beach effects.

Gameplay Changes

  • Recipe balance: Rebalanced cooking times and nine existing dish prices around ingredient costs, and adjusted how often customers choose each dish based on its ingredients' base Taste.

  • Recipe upgrades: Price growth changes from a flat 10% per level to 7–11.5%, depending on the dish; dishes with lower price growth require proportionally fewer upgrade ingredients.

  • Faster cooking through upgrades: Levels 3, 6 and 9 each remove 12.5% of a recipe's base cooking time, rounded to whole seconds.

  • Restaurant stars: Menu Score targets for stars 1–5 change from 900 / 1,700 / 2,800 / 3,500 / 4,500 to 1,000 / 1,850 / 3,250 / 4,850 / 7,750, while stars already earned are preserved.

  • Market produce: Reduced the base selling prices of 12 animal and machine products; saved prices outside the updated allowed range reset to the new base price when loaded.

  • Running shoes: Each upgrade now adds 5% walking speed and 10% sprinting speed, replacing the previous 11.5% bonus to both.

  • Hazel's welcome discount: Completing Hazel's introductory conversation now grants a one-time 25% discount on your next running shoes upgrade.

  • Ranchers: Ranchers gather feed for multiple animals and collect several ready products before returning to storage, subject to stock, carrying space and available shelf space.

  • Graphics settings: Ambient occlusion now follows the selected graphics preset instead of having a separate toggle.

Quality of Life

  • Sprinting: Press once to sprint and again to stop, with the toggle retained through pauses and new speed-responsive camera effects that respect Reduced Camera Motion.

  • Conversations: Hazel and Idris have refreshed dialogue, shorter pages, clearer conversation prompts and camera views of the speaker and their workplace.

  • Research: Added a clearer “Start new research” prompt and a refreshed “Unlocked!” completion card.

  • Quest tracking: Completed objectives are dimmed, and keyboard and controller hints are clearer and sharper.

  • Controls and instructions: The clear-binding button uses a trash icon, the grass-cutting tool is named Sickle, and the recipe-upgrade quest points you to the tablet.

  • Idle frame limits: Menus and pause screens are capped at 120 FPS, and background play at 30 FPS, while respecting lower player-selected limits.

  • Staff management: Staff cards show each employee's portrait, live status, assignments and wage, with clearer hiring, training and appearance panels and improved controller navigation.

  • Recipe planning: Upgrade requirements now show available shelf stock against the amount needed, and recipe ratings show each dish's own Taste.

  • Recipe Details: The tablet's recipe menu now list every course and cooker for a dish, show the points from each flavor note, and display the Taste multiplier for upgraded recipes.

  • Building: Build, Move, Paint and Demolish have distinct cursor icons, while placement warnings name blockers and build limits explain how many objects you can place.

  • Machines and staff: Clearer status messages explain missing inputs, full storage and unreachable work or ingredients.

  • Island presentation: Refreshed the sky, sea, shallow water and sun shadows, with improved color grading on Medium quality.

  • Food presentation: Updated dishes with wide plates, revised bowls and improved food arrangements.

Bug Fixes

Saving & Progression

  • Fixed failed saves being reported as successful or leaving a partially updated save.

  • Fixed backup recovery replacing valid saves or mixing progress from different saves; failed loads now protect the existing save from being overwritten.

  • Fixed optional save-data errors unnecessarily disabling saving, and made save warnings visible above the pause menu.

  • Fixed excess XP being lost at level thresholds and the final level being lost after reloading.

  • Fixed daily “serve 50/100 dishes” objectives failing to reset for a new day.

  • Fixed existing saves being unable to unlock newly added recipes when their ingredients were already discovered.

  • Fixed level-up notices advertising unavailable buildings or replaying old unlocks when loading.

Restaurant & Island Visitors

  • Fixed long gaps in customer arrivals after removing recipes or decorations during the day; reductions apply at the next day start or when reloading.

  • Fixed chefs sliding toward their cookers instead of playing their walking animation.

  • Fixed visitors walking in place on blocked routes; they now wait for temporary blockages or abandon an unreachable trip.

  • Fixed waiters failing to retry unclaimed dirty tables after building changes opened a route.

  • Fixed the wrong order ticket disappearing when multiple customers ordered the same dish.

  • Fixed customer meal actions continuing after removal and affecting a later visit.

  • Fixed payments appearing incorrectly at rotated chairs and guests using chairs whose place settings missed the table.

  • Fixed repeated refusal feedback when offering an unsuitable meal to a special visitor.

  • Fixed previously served or dropped dishes moving out of their cookers when cooked again.

  • Fixed a dish snapping back to the Cook Station if it was picked up before it finished landing.

  • Fixed the Cook Station showing a red placement outline beside walls even when there was room to place it.

Farming, Animals & Carrying

  • Fixed trash cans destroying farm tools.

  • Fixed watering cans being pushed out of your hands or slots when carrying and switching items.

  • Fixed pickups unexpectedly throwing a carried tray or dish; carried pets are now set down when necessary to use a tool or pick up another item.

  • Fixed crates put away while using a tool losing their spoilage state or disappearing from saved inventory.

  • Fixed tomato presses, dairies and flour mills leaving products on the floor after being moved or filling their output storage.

  • Fixed previously gathered wild berries not counting when their gathering quest starts.

  • Fixed overnight spoilage warnings overlooking carried crates and crates put away behind tools.

  • Fixed moved shelves pushing loose crates, flower baskets and fish buckets through the ground.

  • Fixed missing feeding and resting animations for gaur, oxen and rams.

  • Fixed staff and spoilage-warning errors when leaving gameplay or quitting.

Building, Controls & Interface

  • Fixed floating roofs left behind after selling or moving their floors.

  • Fixed milestone, research and level-up banners overlapping, overflowing their backgrounds or being covered by tutorials.

  • Fixed recipe-upgrade buttons being cut off and HUD elements clipping on narrower screens; the Build Mode frame now reaches the edges on ultrawide and other aspect ratios.

  • Fixed missing French and Italian co-op roadmap text and corrected several dialogue and item translations.

  • Fixed language initialization errors at startup and when quickly changing the selected language.

  • Fixed misleading dish pickup and placement feedback, finished dishes appearing as unknown recipes, and crowded recipe-discovery details.

  • Fixed successful object sales showing refusal feedback and blocked sales repeating their warnings.

  • Fixed fishing spots moving with the fishing camera and the “Click Fast” hint appearing while Auto Reel was enabled.

  • Fixed wild ingredients showing “Collect” while unavailable and bought trash cans missing their hold prompt and feedback.

  • Fixed errors from interactions and effects continuing after their objects were removed.

  • Fixed spending playing the income sound and restored the sound of placing dishes on the delivery table.

Graphics

  • Fixed the brown screen between the splash and the main menu.

  • Fixed table dirt missing from High and Ultra player builds and wildberry leaves becoming blurry when highlighted.

  • Fixed staff clothing and accessories disappearing near screen edges.

  • Fixed camera snap-back while turning at low frame rates.

  • Fixed dishes floating above or clipping into their cookers, and overlapping food pieces on several new dishes.

  • Fixed anti-aliasing not taking effect on Low and Medium.

  • Fixed fishing splashes glowing white at night.

  • Restored cargo and sailboat movement around the island.

Performance

  • Saving: Reduced save-related stalls; a late-game save took 36–104 ms instead of 740–800 ms in recorded Editor measurements.

  • Busy restaurants: Reduced chef ingredient-search work; recorded late-game Editor measurements fell from 4.3 ms to 0.94 ms per decision.

  • Menus and staff assignment: Reduced measured hitches when opening the tablet and recipe screen and selecting staff assignments.

  • Storage-heavy restaurants: Reduced shelf-label rendering work; a recorded late-game Editor comparison reduced render-thread time from 4.89 ms to 4.14 ms.

🌱 Coop Is Coming!

We’ll begin coop playtests in November! We can’t wait to see you farming, cooking, and building together. 💚

Join our Discord server for updates, announcements, and participation details as we get ready to welcome our first testers!

💚 Thank You, Backyard Chefs!

Thank you for sharing your feedback, reporting bugs, and helping us shape Farm to Table throughout Early Access. There’s still more we want to bring to the table, and we can’t wait to see what you build with the extra room.

See you at the restaurant! 🍽️

Furkan & Sevval @indieGiant

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