changes for 1st of nov

Fallow State Playtest · published · build 26357721

Gameplay and AI

Infantry no longer get stuck:
A soldier who can’t reach his spot gives up after about 20 s.
Men behind cover move again when they’re flanked or have no shot.
AT and ATGM men move to get a shot and scoot sideways after firing.
M8 ambush: hidden teams open fire when the trucks come into reach. A team you find before it springs slips away to the next position ahead.
Vehicle laser-warning receivers: enemy armour reacts when you lase it, with smoke or by backing off. How often depends on the faction.
M4 trenches stop on ground steeper than 25°, and the defenders spread only along the trench that’s left.

Cockpit and fire control

One LASE button: there’s no more automatic ranging, and the MISC laser button is gone.
The range readout on the sight is removed. The range and status flashes now show only in the firing computer’s RANGE window.
The top compass tape shows the enemies from the tactical map.

Maps and world

M7: the distillery compound and the S-shaped road to the depot, a reworked depot, and the ridge gun is now M3’s turret model.
Birds: two hawks soaring over M7 and M8, and small flocks that sit in trees, on wires or on the ground and scatter when disturbed.