Patch 0.1.0: Sound Overhaul, Treasure Chests & Sharper Combat

HELLBENT · published · build 26357339

New Gems

  • Attunement Gem: a new skill gem that goes in your gauntlet's skill slot and empowers your basic and heavy attacks based on the gauntlet's element:
    • Fire: basic attacks set enemies on fire.
    • Ice: hits build frost that slows enemies. Ten stacks freeze them solid.
    • Lightning: hits arc to nearby enemies, and heavy attacks jump farther.
    • Earth: basic attacks shrug off hits, but heavy attacks charge slower and are easier to break.
    • Wind: heavy attacks wind up faster, charge twice as fast and gain up to +100% damage at full charge.

  • Arcane Gem: increases maximum mana.
  • Wellspring Gem: increases mana regeneration.
  • Siphon Gem: each kill gives back mana.

Gem Tiers, Merging & Shrines

  • Gem tiers: gems now come in five tiers: Rough, Polished, Flawless, Radiant and Perfect.
  • Merging: drag a gem onto an identical gem of the same tier to merge them into one higher-tier gem.
  • Shrine of Upgrade: upgrade one equipped gem. Each shrine can only be used once.
  • Reworked gem visuals and animations, and limited where reward gems can spawn on the board.

Gauntlet & Inventory Screen

  • Redesigned gauntlet screen: your gauntlet is now a fully animated hand and arm, with gem sockets on the fingers and idle gestures.
  • New gem rail: slanted cards show your gems at a glance, with a new bar for swapping gauntlets and new screen animations.
  • Reward menu animations: the hand reacts when the menu opens, then drags and swipes the board away when you close it.
  • Press C to open or close the inventory.
  • The default gauntlet is now grey, so Lightning can use a true yellow.
  • Fixed dragging skill gems and old names showing on the rail.

Treasure Chests

  • Choosing a gauntlet now happens inside an animated chest. The lid swings open and the two gauntlets pop out.
  • Nameplates show each gauntlet's name, rarity, and primary and secondary slots.
  • The side you're choosing glows and the other dims, with mouse or controller.

Combat & Enemies

  • Smarter groups: melee enemies now take turns attacking, circle you and flank. They press harder when you drink a potion, charge a heavy attack or run out of stamina.
  • Eyeball: it now visibly charges its fireball, and hitting it during the charge cancels the shot. It also dies in a small black hole, and its fireballs burst on walls.
  • Caster: a danger marker now shows where each fireball will land.
  • Enemy status icons: added icons to show effects on enemies.
  • Finding the last enemies: if you can't find the last few enemies in a room, they now glow through walls until you spot them.
  • Added more attack effects for enemies and bosses, including slashes, ground rings, impacts and bite effects.
  • Added stronger hit and hurt feedback.
  • Fireballs now register only one hit each.

Audio

  • New sound effects across combat, enemies, levels and menus.
  • New ambience for each level, plus a dedicated ambience volume slider.
  • Added hover and click sounds in menus.
  • Added a warning sound when you run out of stamina.
  • Ambience no longer plays while the game is paused.

HUD & Feedback

  • Added a mana bar.
  • Reworked the level up indicator.
  • Low stamina now shows frosty edge wisps and breath instead of a grey screen.
  • The enemy outline now turns off once an enemy is in sight.

Menus, Settings & Tutorial

  • Added a transition from the main menu into the game, and a new spawn intro.
  • The tutorial now teaches gem merging and inventory basics.
  • Reduce Motion: a new Gameplay setting that skips menu animations.
  • Refreshed the toggle button art.
  • Fixed the Controls scrollbar stretching, and lined up the Keyboard and Gamepad lists.
  • Closing the inventory no longer asks for confirmation, unless gems are left on the board.
  • Closing the reward menu after claiming a reward no longer asks for confirmation.

Fixes

  • Cave chest: it was giving lower-level loot than intended and can now roll better gauntlets, including more UltraRares.
  • Fixed the Hell chest's interaction prompt so it matches the other chests and faces the player.
  • Fixed the interaction prompt sitting too low on the Cave and Hell chests.
  • Fixed a typo on the gauntlet warning popup.