Update 3 - Demo 0.1.3

Orbit Core · published

Finding the right balance is quite a challenge, but it's getting better little by little.

Balance

1. Mechs: boost overheat lowered to 0.3 on all three.
2. Mechs: dodge overheat lowered to 10 on all three.
3. Mechs: pickup radius from 8 to 10 on all three.
4. Ignore Collision module: factor from 5/8/12/16 to 8/12/15/20.
5. Ricochet module: factor from 5/7/10/15 to 10/13/17/20.
6. Kamikaze Spider: damage from 12 to 6.
7. Elite chance: from 0.012 to 0.013.

Changes

1. Tacticals (power-ups):

  • New look when dropped: they're now a floating, spinning hologram, with a sound when they appear.

  • On the HUD, each active tactical shows a badge with its remaining time (except Nano Healing).

  • New · Movement Speed: keeps the boost active without overheating and adds 20% more speed, for 20 s.

  • New · Increase Damage: enemies take 50% more damage for 15 s.

  • New · Bombing: fires 40 bombs across the whole surrounding area.

  • Nano Healing: works the same (calls in a capsule with a healing area); only its look on the map changed.

2. The Core System notice in the Lobby now pulses too, just like the Unlocks one.
3. Core Repeater shot volume: from 0.5 to 0.35.
4. Added trails to the mechs' main thrusters.

Bugs

1. Fixed: the extraction zone and targeted projectiles used the default mech's reference instead of the selected mech.