November 1 Update: Batch of Fixes & Cloud Save Conflict Handling

Echo in the Lightless Deep · published · build 26356749

Fixed a bug where tutorial cards in 1.4.10 only stayed on screen for a frame or two — last patch said "many players saw almost no guidance"; this display duration was the actual root cause, and the switch we fixed back then didn't address it. Sorry — it's properly fixed now.
A batch of tutorial-related issues: cards lingering after the card-pick screen, cards never clearing from the death screen, and hints that should re-appear never doing so — all fixed.
Fixed a bug where downgraded spawns from overcrowded packs kept the stats of the enemy they were downgraded from, making some trash mobs inexplicably tanky.
Fixed a bug where the Brute Angler's turning was overwritten by rendering, so it almost always faced you head-on — its frontal damage reduction stayed active and flanking was pointless. Its turning now follows normal behavior; side attacks work as intended.
Fixed a bug where the Vortex Eye's gravity pull was inverted, pushing you away instead of dragging you in.
Fixed a bug where enemies could still track your real-time position while you were hidden with the light snuffed out, instead of firing at where you were last seen.
Fixed a bug where Extinguished Cores flickered rapidly and erratically.
Fixed a bug where, during deeper bosses' entrance cinematic, the "opening eye" glow was pinned to the center of the screen instead of following the head.
Fixed a bug where vent effects rendered noticeably smaller on high-DPI displays (150% scaling, etc.).
Fixed a bug where, after the automatic quality drop, the renderer never recovered even if your machine could handle it — a restart was the only cure. Starting a run or changing quality/effects settings now grants a fresh chance to step back up.
Fixed the audible pop/click when adjusting volume or toggling mute.
Fixed a bug where the finale choice screen didn't refresh its text after a language switch.
Fixed a bug where returning to the title within the brief death-transition window could leave a "Continue dive" snapshot of an already-settled death; the Continue button occasionally doing nothing is also fixed.
Fixed a bug where a mutation-collection achievement could be unlocked by trial-granted presets.
Fixed a bug where a line of technical text was visible at the top of the license page.
Gamepad fixes: title panels such as How to Play and the license page are now properly navigable with the gamepad; fixed several cases of starting a run through an open panel.
Localization fixes: the evolution cost line showed "+35" instead of "+2" in 22 languages due to slot misalignment; some bestiary recipe texts bypassed the translation pipeline; tone has been unified in several languages.

Reduced per-frame allocations and cache churn on the hot render path; fixed an issue where, during multi-instance play or cloud sync, one device could overwrite the other's save data.

If a cloud save's timestamp comes from a device with a wrong clock (dated in the future), the game now shows a panel at launch asking you to explicitly choose "Use cloud progress" or "Keep this device", instead of silently rolling back newer progress. Esc / gamepad B / refresh dismisses it for now; you'll be asked again next launch.
To make sure the tutorial fix reaches everyone, tutorials will play once more after this update and stop repeating once you've used the corresponding moves. If anything is still unclear or gets on your nerves, tell us in the community or in a review — we read every one.