Version 0.5.52

Abyss Floors · published · build 26355230

Abyss Floors 0.5.52

This is a required update. Please update the game before you log in.

Weapon balance

  • From level 45, each weapon type now deals this share of the two-handed sword's damage: Sword & Shield 96%, Staff & Shield 94%, Spear & Shield 90%, bow 94%, crossbow 97%, two-handed staff 99%, and dual axes and daggers about 2% more than the sword.
  • Spear & Shield (was 88%) and the bow (was 93%) got a small boost.
  • Sword & Shield is now the steadiest damage of the shield styles.
  • Axe & Shield is the burst style. Its axes have a little less steady damage but a big Crit Damage line (+310%). Its crits hit harder than any other shield style's.
  • The fast pairs (dual axes, daggers) gain a few extra percent when you wear them above their item level. The extra goes away once you move up to the next tier of gear.
  • Heavy armour at levels 78, 101 and 119 trades a tiny bit of crit chance (-0.3%) for a little more Attack, so Heavy stays even with the other weights.

Shields and blocking

  • Block mitigation has no cap any more, but each extra point is worth less. A blocked hit now deals damage / (1 + mitigation). At 100% mitigation a blocked hit deals half damage, at 300% a quarter.
  • Shield numbers were re-made for the new rule, so the values on your shields look bigger. Most shields block about as much as before.
  • The strongest shields no longer make a block take no damage at all. The best one now stops about 93% of a blocked hit, most shields about 91%, and the Buckler still stops 80%.
  • The character sheet, the inventory, item tooltips and the equip preview show how much damage a blocked hit still deals.

PvP and enchanting

  • Enchanting now counts on both sides of a duel. Your own enchants and Defense upgrades now push through the defender's armour.
  • Before, high enchants made armour block almost all damage, so duels between enchanted players could last 13 to 37 times longer than normal. Now two players who enchanted about equally fight about as fast as two unenchanted players.
  • Fighting monsters is not affected.

World Abyss

  • The weekly boss now pays Mithril from tier 6: 16 at tier 6, up to 36 at tier 10. Tiers 4 and 5 no longer pay Mithril.
  • A week that started before this update keeps the rewards it started with.
  • The reward notice now lists the materials you got (for example "+ 84x Abyssal Dust + 16x Mithril"), not just the gold.

Expeditions and clan dungeons

  • More hunting spots count for a run. Besides spots in your level's zone, a run also counts at any spot whose monsters are at most 10 levels below you (solo) or 8 levels below you (clan dungeon).
  • At a lower spot, the entry fee and the clear reward are set by that spot's monster level, and the screen says so ("Rewards as level X"). The Warden is sized for your own level, so a lower spot is not a shortcut.
  • Both screens always show whether your current spot counts, and why not when it does not.
  • Clan dungeons: once the run has begun, you can only come back at the spot you began at. Your fee and reward stay as they were when the run began.
  • Clan dungeons: the share needed for a reward is counted at your own level, so a member at a lower spot cannot push clanmates under the cut-off.
  • Clan dungeons: if a level-up during the muster means your spot no longer counts, you drop out of the run like an absent member.

Accounts

  • Fixed: if you played on the website and then linked Steam, the Steam app could open a new, empty account instead of yours. Linking Steam now checks every world, and the game always opens the account that holds your characters.
  • If this happened to you, contact us: your characters are safe, and we join the two accounts for you.

How to Play

  • The in-game help was checked against the current rules. Several old facts were corrected.
  • New Settings topic, and new sections on the Bag, Research, the Trophy Room and clans.
  • The help also covers the new weapon shares, the block rule, PvP enchanting and the World Abyss Mithril tiers.