SCP - Containment Breach Revival · published
Aside from the new Achievements, part of the intro sequence, some of HCZ, etc. there are a ton of overall additions, fixes and changes to hopefully improve the game since v0.0.5.
- Added achievements
- Added a credits screen in the main menu
- Added a setting for both mouse Sensitivity and the returning Mouse Smoothing feature
- Added a setting to choose the anti-aliasing method, or none at all
- Added a setting to choose real time lighting shadow quality, or none at all
- Added various events that you can encounter around the facility
- Added many new rooms, and touched up existing ones
- Added more detail to various rooms so they don't look rushed anymore
- Added more detail to some existing textures
- Added a bunch of new dynamic decorations to the Tesla Gate room to make it super cool
- Added the ability to turn off tesla gates, putting an emergency blast door in it's place due to the lockdown
- Added many new room ambient tracks so that turning off the music no longer yields 90% silence
- Added some extra BALLS to SCP-106's eyeBALLS so the glow in his eyes are some more present glowing BALLS
- Added a trimmed down version of the intro sequence (For now)
- Added a trimmed down version of one of the new SCPs introduction sequence (For now)
- Added some new SCPs from the original game and functionality to a few of them
- Added the start of Heavy Containment Zone
- Added a MOSTLY functional saving system. Saving is done automatically at specific locations, and dying on Keter deletes the save
- Added a basic tutorial in the intro sequence for some of the need to know controls
- Fixed up some code to improve CPU and Memory usage ( #20 )
- Fixed a mistake where the floor rugs could produce shadows (especially strange looking ones)
- Fixed an issue where the light in the entrance of SCP-914s containment chamber would bleed through the doorway
- Fixed an issue where the interact icon will display strange behavior when looking away from an interactable
- Fixed some problems pertaining to FMOD where audio priority was not properly set up
- Fixed some inconsistencies with the lighting fixtures used in the different rooms (And made some more :) )
- Fixed emission based issues on SCP-106 where random parts of his body would glow
- Fixed a bug where doors intended to spawn open would get permanently stuck partially open if the room was unloaded before it could finish opening all the way
- Fixed a bug where changing the Show FPS Counter setting would occasionally not work mid-game
- Fixed the player height as it turns out he was a short king for a bit, and I'm kind of surprised I never noticed that (Thank you Jovix for pointing this out to me)
- Fixed a bug where dropping papers while they we're equipped would stick it permanently to the screen
- Fixed a bug that disallowed picking up batteries for most people
- Fixed a bug where map generation could fail if the game was extracted too far from a drives root folder (Thank you to those that reported this issue to me, I had no idea!)
- Fixed a few issues with SCP-173 visibility detection that would allow him to sneak through tiny gaps (MOSTLY)
- Fixed the music priority system so that more pressing matters continue to play their chase tracks regardless if other parties find you
- Fixed a bug causing SFX classified as "Voice" to continue playing when the game was paused
- Changed the method is which the settings menu is handled, hopefully fixing various issues related to the settings menu
- Changed the method in which settings are stored to the computer, now saved as a JSON file you can edit manually
- Changed the default soundtrack option to the Revival one, but the others are still of course available
- Changed the containment chamber that SCP-914 uses, as the one used in 0.0.5 was a placeholder due to time constraints
- Replaced the old Discord RPC method to use the new Discord's Social SDK package
- Replaced one of the rubble meshes with a more optimized one
- Increased the player running speed by a small amount, making movement feel less sluggish
- Decreased the player crouching speed to be more noticeably slow
- Decreased the player crouching height so maybe allow for more things to crouch under
- Changed the conditions in which item descriptions are displayed, so they only do if the given item is unique from others
- Replaced the menu theme for the rBreach soundtrack with a slightly higher quality version of it
- Changed the main menu a bit, featuring a different background and some more buttons
- Changed the UI hover sound a bit, now having a very subtle pitch difference
- Changed the FPS Counter to show at all times if enabled, even in the main menu
- Changed how the game packages room assets, so map generation issues that stemmed from this should cease to exist
- Changed a few wall textures with new and experimental HD textures to see how they pan out in the long run
- Refactored much of the codebase to be cleaner and more optimized
- Refactored much of the FMOD project to have a cleaner event structure and be included in the SCP:CBR GitHub repository
- Optimized shadows AND visibility by turning off a lot of shadows on props around the environment
Thank you all for your patience and let me know what you think! If you make content online pertaining to this game also be sure to let me know as I'd gladly watch your videos, and you'll even get a spot in the credits.