Demo Update 0.1.26

major update

Sails of Salt · published

New

  • Main menu: The game opens over the Caldera’s bay, with three profiles, each with its own line of captains.

  • You now choose permadeath for each voyage when you create your captain.

  • After a sinking you can always load your last departure.

  • Voyage start: When you set sail, the camera flies down from the bay to your ship.

  • New ship, the gunboat: a small ship whose only gun fires over the bow. A gunboat opens each new voyage and otherwise never sails alone.

  • Going ashore: A beach landing is now a real place. Your crew sits round the campfire, the ship’s boat lies on the sand, and there is a wealth of new things to do.

  • On the beach you cast nets, gather bananas and herbs, set traps, dig for treasure, hold a feast and more.

  • What a beach yields depends on its surroundings and the size of your shore party – and it runs out over time.

  • Felled trees really fall and stay down for the voyage.

  • At the campfire, one of your crew can train a bad trait out of another.

  • Repairs: In every harbour and in the Caldera you repair part of your hull, at a cost of time and wood.

  • Rigs: Square, gaff and mixed rigs are now each fastest on a different course, and the ship stats name it.

  • The compass marks your fastest course with dark arrows.

  • Anchor: It has its own key, R – tap it to drop the anchor, hold it to weigh. F moors, boards and goes ashore.

  • Treasury: Bank part of your gold and withdraw it again for the voyage.

  • Right-click cargo in the Ledger for a menu: pour a round, reserve it or throw it overboard.

  • Fleet: Every fleet ship shows her distance in the Ledger and brings her crew and cargo over to you at a click. You can sell her without emptying her first.

  • Overboard: Round shot sweeping across a deck throws a sailor into the water – on your ship and theirs.

  • Contract cargo and passengers can be thrown overboard.

  • Enemies and your fleet ships aim better and pick their ammunition: chain shot for masts and sails, grape for the crew.

  • Heavy smoke: Broadsides send a dense cloud rolling flat over the water, drifting off on the wind.

  • Damage shows on the ship: scrapes and sodden planks spread as the hull bar drops, and masts, yards and bowsprit get scraped too.

  • Mountains rise as massifs around a central peak, with ridges, rock needles, gullies and weathered stone, and forest and moss climb their slopes.

  • Jungle: Lianas hang at the forest edge, lone ceibas tower over the canopy, trees bloom in red and gold, and heliconias, bananas and bamboo grow along the edge.

  • Mangroves line the quiet bays, sea grape the foot of the forest, and agaves and columnar cacti grow on windswept headlands.

  • Ground: Bare earth shows between the grass, narrow animal trails wind down to the beaches, and leaf litter lies under the canopy.

  • Leaves blow off jungle coasts – a few in a calm, a whirling stream in a storm.

  • At night towns glow far out to sea, their lamps and windows light up one by one, and a lighthouse can be seen from afar and is mirrored in the water.

  • Smoke rises over every harbour and campfire, so you can spot them from far away.

  • Ambient Occlusion: The new graphics setting puts a little shade into the corners on deck, at the quay and in the bay.

  • Weather: The sun beside the day count shows the weather over your ship, the moon at night, and its tooltip names sky and sea.

  • Hover a price to see its base price and what changed it.

  • Messages at the top of the screen are written in dark ink, a coloured seal shows at a glance whether the news is good or bad, and every one plays a sound.

  • Fishing: Luggers in your fleet fish the schools they pass, and captured fishers come with their nets.

  • Formation: Fleet ships sailing abeam form a staggered line, and convoys and squadrons wait for their slowest ship.

  • Shipyard: An installed part lifts, drops into place and throws up building dust.

  • Forts and harbour guns rebuild silenced guns a day after you have sailed away.

  • Spyglass: It always shows a ship’s class and flag.

  • Chart: It also opens in harbour, on a beach, in the Caldera and during a landfall.

  • Gulls on ships and beaches flap their wings and fly short rounds.

Changed

  • Drawing now runs on its own thread: the game runs at a clearly higher frame rate, and islands build more smoothly.

  • If the game crashes since this update, add “--render-thread safe” to its Launch Options in Steam (Properties → General).

  • In the pause menu, Exit takes you to the main menu or out of the game.

  • The pause menu stops the whole world, waves included, and silences it.

  • In calm, clear weather the sea lies much flatter; with wind the waves rise as before.

  • Heat: Boarding, taking or sinking imperial ships raises it less.

  • Fluyts are sturdier.

  • Wounds heal faster ashore than at sea, fastest while resting.

  • Events don’t always tell you before you choose what they will cost your bounty, morale or reputation – you find out afterwards.

  • The Ledger and the chart stop time at sea by default.

  • Perks now say exactly what they do, and a tooltip explains your crew’s backgrounds.

  • At sea, music begins only when the time of day changes or you set sail, and plays more quietly. Coastal birds are quieter, wind and water carry more.

  • Shadows reach twice as far, High is sharper, and Medium is the new default.

  • Wood splinters are slim shards, sail hits tear out strips of cloth, and debris stays dark at night.

  • Smoke takes on the colour of dawn, dusk and moonlight and no longer glows pale at night.

  • Campfires burn in a ring of stones, and fires char the wood.

  • Explosions are bigger.

  • Harbour houses have wooden corner beams.

  • Shipyard: The ship you are looking at sits on its own card above the parts list.

  • Ledger: Ship headers are tidier, with icon buttons and larger hull bars.

  • Buttons have rounder corners, icons are as sharp as the lettering, prices are written in dark ink, and hours show as a small clock.

  • Tooltips appear and disappear faster.

  • More hints and tooltips, for example on wounds, selling empty ships and crew you leave at a quay.

  • Feedback asks whether you want to go to Discord or to Steam.

Fixed

  • Fleet ships no longer run onto coasts and cliffs, no longer capsize in collisions and jam against each other far less often.

  • Fleet ships stay where you left them when you load.

  • Your fleet ships no longer fire through your own ship, and enemies and forts no longer fire their round shot over low hulls.

  • Ships take in sail before they run into another ship, and your fleet ships no longer turn into the wind to give way to you.

  • Ships leaving the Caldera give way to you, and imperial ships no longer lie still at the mouth of the bay.

  • The trader charges exactly the rounded price shown, and buying and selling no longer stalls the world with every unit.

  • Shipyard: A figurehead, flag or carving you only looked at no longer stays on your ship, and the arrow keys or A/D step through the ships.

  • Shadows no longer flicker and follow the shapes that cast them more closely.

  • Ships sunk in shallow water settle on the seabed instead of sinking through the coast.

  • Another ship never carries more than her hold has room for.

  • Burn marks stay until repaired, cannonballs still hole a sinking ship, and torn sails are patched as soon as the rigging is repaired.

  • Hull and health bars no longer look full while the number is still below full, and a repair click no longer charges gold for an invisible sliver.

  • Legends and named captains join at the level their skills show, instead of level 1.

  • Loading no longer moves landmarks, and a lighthouse you put out stays dark.

  • Information bought at a landfall points to a real fort or harbour instead of empty sea, and treasure maps no longer mark a beach you cannot reach.

  • Hunters no longer lose you behind low rocks you can both see across, and the spyglass shows a ship there too.

  • Enemies no longer show a lit match at their guns before they have spotted you.

  • The odds beside Board count your fleet ships and the enemy’s escorts that are close enough.

  • Your gun crews stay at their posts after you use the spyglass, and nobody stands inside the guns any more.

  • Trading ships no longer sail under the navy’s red sails, and in the spyglass only the navy is red.

  • Town lights no longer turn into big discs in the spyglass, and they glow softly in fog.

  • Dolphins no longer join you while you sail into the wind or lie becalmed.

  • Getting hit shakes the camera the same at every zoom, in the sight and in the spyglass too.

  • Coming out of reverse, the rudder turns round only once the ship makes way ahead.

  • Dousing the lanterns darkens every ship in your fleet.

  • At the end of the demo the chart shows your own chart with everything you discovered, and the harbour buttons and HUD stay hidden until the credits end.

  • Settings no longer slip out of line in French, Italian, Spanish and German, long tooltips wrap, and the mouse wheel over a slider changes only that slider.

  • The Wishlist button opens the store page in Steam instead of your browser.

  • The chart marks harbours you have not visited, and your ship stays visible when you sail past its edge.

  • In the Dock you can drag crew into the Ashore and Aboard columns.

  • A landfall scene no longer comes back if you quit the game while it is open.

  • A drain grate breaks the moment the keg goes off, and the beach watch no longer reports ships that never come.

  • Mooring while you are hunted shows “A ship is closing in” at once.

  • Tooltips in a row of buttons open above or below it instead of covering the next button, and crew cards reliably open right under the portrait.

  • The gap that wobbled in the sea behind big ships at fast forward is gone, and a whale just under the surface no longer leaves a huge ring.

  • Flags keep flying while a window is open.

  • Anchor chains hang straight from the hawse and show their links.