v0.9.9 Chickens and Stuff (10/31/26)

Touhou Farming ~ Minoriko's Homestead Harvest · published · build 26351494

FEATURES AND CHANGES
- Fermenting Jars now take 3 days to work instead of 5.
- Added an NPC tab to the pause menu to track friendship levels and a few other things.
- NPCs are now shown on this tab and on the map as a "?" until you get their introduction.
- Friendship events no longer occur on the same day the NPC's friendship level increases (to avoid awkward timing such as going into an NPC's house, giving them a gift, and seeing their event immediately upon going outside).
- Buff icons in the HUD now include their numerical value.
- Added two new simple recipes, Carrot Sticks and Mush-Kabobs, to offer access to chopping and mining buffs in early game when you need a lot of wood and stone.
- Normalized Request RNG so that you always get the same number of them over time. (Special Order generation will also get a new metric, but that's still being worked on.)
- You now get twice as many Requests in winter, and they all pay the "out of season" bonus.
- Redesigned the end of day screen. Faith Level progress should be clearer now. The total number of points you've earned is now also being tracked (this will not be retroactive for existing saves, sorry).
- You now have increased maximum faith power in Fall in addition to increased generation (since it tends to overflow after just a few days).
- Invited NPCs will now follow you into the sky when you fast travel.
- Rewrote the code for spawning clutter. Clutter now spawns less often in general, and significantly less on your farm, especially on the top half. Mineral and forage rates remain the same, except as follows:
- Clay is somewhat less common on the farm and somewhat more common in the cave.
- Silver rocks in the cave are no longer steadily replaced by gold as you upgrade your tools. (This eventually led to silver being harder to obtain than gold.)
- Rare Hats that reduce the appearance of certain types of clutter on your farm (Gardener, Lumberjack, Miner) now prevent it entirely.

CHICKENS
I didn't really plan on this being The Chicken Update, I just ended up finishing everything I wanted to do with them while I was at it.
- Five new chickens have been added, and you can now build a fourth coop. It is now technically possible to get every chicken.
- Chickens now dislike storms - remember to check the forecast and close the coop door the night before! In Serious Mode, they'll lose happiness if they step outside in bad weather.
- Chickens now destroy weeds and take pleasure in doing so.
- Chicken movement is a little more relaxed, hopefully preventing them from breaking containment.
- Chickens now wake up at the same time you do, so you can see them leaving the coop without the alarm clock.
- The Open/Close Door command in coops is replaced by Send Out/Call Inside. Send Out opens the door, and unlike previously, chickens will go outside again instead of staying inside for the rest of the day if you put them inside. Call Inside will close the door and instantly put all chickens back in the coop.
- Gave the Paragon Chicken a new effect (the originally-planned sickness mechanic has been canned). It now slightly raises the chance of high quality eggs for the whole coop.
- When adding feed to a coop, a message will now show how much feed was added and how much is left in the silo (if you have one).
- Kutaka now has a shop interface. You can return unwanted chickens to her, which puts them back in the daily selection pool, and she also sells feed now. (Mystia will also continue to sell it.)
- There is now a speedbump in buying chickens; after buying enough chickens to fill a coop (every sixth one), Kutaka will require you to get all your chickens to at least 10% happiness before she'll sell you any more. (Optimally, a chicken should reach 10% in about two weeks.) This doesn't prevent you from building more coops.
- There is now an event for getting the Suzuran Chicken to 100% happiness.

FIXES
- "Radishes" have been changed back into beets. (Long story.)
- Events that cause a timeskip (such as fast travel, or completing an adventure) will now do so while the screen is faded out, to avoid having NPCs warp around.
- Fixed incorrect time remaining shown when using the Inspect tool on Compost Bins.
- Fixed flooring not displaying under broken fences and walls.
- Fixed watered farm plots not blending correctly in certain circumstances.
- Made basic fertilizer lighter in color to reduce confusion about it being watered or not.
- Restored some informational messages about seasonal Faith Power modifiers. (They were broken after the first Faith Level message was replaced with a Cirno Tip.)
- Fixed the fourth greenhouse not resetting after quitting and loading.
- BGS no longer plays during winter minigames.
- While mining, the player will now hop on top of a minecart in a lower space ahead instead of using the grappling hook.
- While icefishing, fixed being able to kick ice blocks through each other if the stacks were higher than the player's position.
- Fixed the Escape pause screen not working during icefishing.
- Changed the way the audio is initialized in an attempt to deal with a stuttering issue.