Logosmancer · published
Thank you to everyone who jumped into the Logosmancer demo on launch day. We played a lot of matches with you, read every comment, and spent today fixing what came up. This update is live now.
Logosmancer now officially supports controllers. We went through every menu and mode for this update to make sure you can play the whole game start to finish on a controller, and you can switch between controller and keyboard and mouse at any time.
Default controller look speed is lower, and you can now change it during a match from the Options menu.
Hold the View button to open the scoreboard.
Freeze can no longer be chained on the same player over and over. After a freeze wears off, you get a short window where you can't be frozen again (you still take damage), so there's always a chance to fight back.
Transforming a player who is already dead no longer does anything, and you will never respawn as a chicken.
The kill streak announcer (Double Kill, Triple Kill...) now plays reliably and is easier to trigger.
King of the Hill and Team Deathmatch now show every player's kills and deaths at the end of the match, with an MVP for the top killer.
Free-for-All now shows the top 5 players instead of the top 3.
The end screen stays up a little longer so you can actually read it before the map vote.
Sandbox now defaults to no time limit, so your wave run won't restart out of nowhere.
The timer and wave counter no longer overlap, and the mob counter is easier to read.
Added more voice activated emotes. Keep a lookout, and keep talking.
Mic Setup now highlights the tip for fixing static or hearing your own voice.
The full game launches November 13th. If you're enjoying the demo, a wishlist helps a lot.
Say it, cast it.