Demo Update: Controller Support and Bug Fixes

Logosmancer · published

Thank you to everyone who jumped into the Logosmancer demo on launch day. We played a lot of matches with you, read every comment, and spent today fixing what came up. This update is live now.


Controller Support

  • Logosmancer now officially supports controllers. We went through every menu and mode for this update to make sure you can play the whole game start to finish on a controller, and you can switch between controller and keyboard and mouse at any time.

  • Default controller look speed is lower, and you can now change it during a match from the Options menu.

  • Hold the View button to open the scoreboard.

Gameplay

  • Freeze can no longer be chained on the same player over and over. After a freeze wears off, you get a short window where you can't be frozen again (you still take damage), so there's always a chance to fight back.

  • Transforming a player who is already dead no longer does anything, and you will never respawn as a chicken.

  • The kill streak announcer (Double Kill, Triple Kill...) now plays reliably and is easier to trigger.

End of Match

  • King of the Hill and Team Deathmatch now show every player's kills and deaths at the end of the match, with an MVP for the top killer.

  • Free-for-All now shows the top 5 players instead of the top 3.

  • The end screen stays up a little longer so you can actually read it before the map vote.

Sandbox

  • Sandbox now defaults to no time limit, so your wave run won't restart out of nowhere.

  • The timer and wave counter no longer overlap, and the mob counter is easier to read.


Hidden Emotes

  • Added more voice activated emotes. Keep a lookout, and keep talking.


Other

  • Mic Setup now highlights the tip for fixing static or hearing your own voice.

The full game launches November 13th. If you're enjoying the demo, a wishlist helps a lot.

Say it, cast it.