Update 0.6262 — Performance, Bug Fixes & Workshop Jobs

LIMP MODE · published · build 26352891

0.6262 -> HOTFIX to 0.6261 (causing crashes at some map areas because of optimized car loading)This update is all about performance and bug fixes. We went through every town to cut stutter, lowered memory use and fixed a long list of bugs, from empty junkyards to the Strap Daddy spinning its wheels. Several small updates went out quietly in the last days; this is everything since 0.62 in one place. On top, there are customer jobs at your town workshop and cosmetic packs for modders.PATCHNOTES SUMMARY:

  • WORKSHOP JOBS — Rent or buy a town workshop, and customers bring their cars to your new job counter. Repairs and tuning, paid in cash.

  • SMOOTHER TOWNS — Big stutter work in every town: signs and shop lettering are pre-built, town pieces load in the background, big buildings build in steps. Draw distance per graphics preset, no more flickering buildings.

  • LESS MEMORY, FEWER HITCHES — Cars load only when needed, parked cars wake up one at a time, wrecks and barn finds build over several frames. On MEDIUM about 200 MB less graphics memory.

  • LOTS OF BUG FIXES — Junkyards fill up again, no more catching on slope seams, no black stripe on slopes, the chase camera on hills, mod car names, a start logo hang on some PCs and more.

  • STRAP DADDY DRIVES PROPERLY — No more wheelspin when loaded, a reworked automatic gearbox, truck lifts, a roof hood cam and cargo that stays rigid on the decks.

  • COSMETIC PACKS — A new Steam Workshop mod kind: modders make body parts for the cars in the game, sold in the parts shops like any other part.

  • NEW ROADS & MORE — Road waves and wider curves in new worlds, farms 10 km apart, fewer stones, a fuel use gauge, a reinforced oil pan and name tags above seated players.

New

  • Workshop jobs: a red job counter in every rented or bought town workshop. One job per workshop, no deadline.

  • The customer's car is already waiting in the yard when you get the offer. Decline it and the next customer comes right away.

  • Jobs are built from what that town's parts and tuning shops sell: repairs, turbo, drivetrain, aero, exhaust, gauges, rims with tires. Stage 1 in NEW CREEPS, Stage 2 in TOKWO.

  • Jobs in IDLEWOOD, NEW CREEPS, LOST WAGES, TOKWO and TIMES SCARE.

  • Pay per job item: 3× the new part price plus a labour fee for the fitting time, in cash. You buy the parts yourself and keep the old ones. A repair to good condition counts too.

  • Job sheet: a clipboard window with a 3D picture of the car, a checklist that ticks off while you work, and a parts cost estimate. You can delete a job at any time.

  • Customer cars cannot be sold to the car dealers. Workshop jobs also show in the JOBS app.

  • Truck lifts: a two-post and a four-post lift for vehicles over 3 t (Strap Daddy, MD Hauler), up to 12 m and 12 t. In every build mode.

  • Strap Daddy: the hood cam now sits on the roof above the windscreen. An ECU flash can raise the rev limiter by up to 1,000 rpm.

  • Cosmetic packs: modders make looks-only parts (bumpers, spoilers, lips, diffusers, fenders, wide body kits and more) for the cars in the game. All technical values come from the stock part of that slot.

  • Cosmetic parts are real parts: sold in the parts shops, fitted in the workshop, they wear and break. Packs from different modders add up. Leaderboards stay open.

  • Mod Kit: new Cosmetic tab with a template and a step-by-step guide.

  • Car mods: part variants. A mod can ship up to 4 versions of a part per slot, for example a second front bumper. Mod Kit: "Add variant...".

  • Fuel use gauge: a new add-on gauge for $100 at the parts and tuning traders, also found in tuning crates.

  • The fuel use needle shows l/100km over the last 5 s. The display shows the 5-minute average, and l/h when standing still. Imperial shows mpg.

  • Reinforced oil pan: takes 5× the hit damage of the stock pan. $270 at the three parts traders, rarely found as loot.

  • Cruise control: two sliders per car in the workshop for curve speed (90–160 km/h) and crest speed (60–160 km/h). Curve speed now follows how tight the curve is, up to 200 km/h.

  • New worlds: long, gentle road waves (200–500 m, 2–15 % grade). Curves are often spread over a longer stretch and are never tighter than before. Also with a Soft Reset.

  • New worlds: farms are at least 10 km apart. Barns are spread out more evenly instead of in clusters. Not in FUN MODE.

Improved

  • Tutorial: the same target arrows and highlight ring as in the intro, so you always see where to go and what to click. Corrected and new voice lines in all 12 languages, and new steps for the phone, skipping a step and the emergency reset.

  • Strap Daddy no longer spins its wheels when loaded: no more jumping needle, smoke and tire marks. Loaded 0–75 km/h now takes 19.7 s (was 21.5 s).

  • Automatic gearbox: the clutch really grips under load, no gear change before the clutch has engaged, no more hunting between two gears. Applies to all cars with an automatic.

  • Loaded Strap Daddy on a 10 % hill in S: 57 km/h (was 16). On a 5 % hill in D: 44 km/h (was 6).

  • Automatic: holding the throttle at the rev limiter now shifts up after 0.3 s.

  • Strap Daddy: stronger brakes and handbrake, lower centre of gravity, grip retuned after the wheelspin fix.

  • Tied-down cargo (trailers and the Strap Daddy decks) is now held rigid on the carrier: no swaying or shifting, the same on every PC in co-op. Its weight counts on the carrier.

  • Chase camera on slopes: no longer too low uphill and too high downhill at speed.

  • Co-op: name tags of seated players float above their head, not above the middle of the car.

  • Check engine light: it stays on until you clear it with the OBD tester. Only underboost, overheating and the oil pressure sensor clear by themselves, and the DPF code after a finished regeneration.

  • The check engine gong now sounds every time the lamp comes on.

  • Cold diesel with dead glow plugs: it now starts after about 10 s of cranking.

  • Fewer stones on the road, in every world: about half as many, at most 4 per stretch.

  • Towns: much less stutter when they build. Signs and shop lettering are pre-built, town pieces load in the background, and big buildings build in smaller steps.

  • Building and tree draw distance per graphics preset: ULTRA LOW 150 m, LOW 200 m, MEDIUM 250 m, HIGH and ULTRA unlimited.

  • Small decoration shows up to 120 m away.

  • Driving through a town above 80 km/h: shop interiors, loose props and backyard decoration wait until you slow down.

  • Plants and grass no longer sway in the wind. This saves work on weak PCs, and rain still falls at an angle.

  • Parked cars wake up one at a time instead of all at once, and dealer cars sleep until you touch them. This means fewer hitches at dealerships and junkyards.

  • Wrecks, found trailers and barn finds build over several frames instead of in one go.

  • Less memory: cars load when needed, and screens like the OBD tester load their images only while open. On MEDIUM, graphics memory dropped from about 1.4 GB to 1.2 GB.

Fixed

  • Junkyards no longer stay empty when you leave or save while they are still filling. Empty yards in old saves fill up once.

  • Cars no longer catch on the seam at the bottom of steep straight slopes.

  • The black stripe across the road at slope seams is gone.

  • Far-away buildings no longer flicker on and off.

  • Lowered cars on the Strap Daddy decks no longer take oil pan damage while driving.

  • Mod car names now show everywhere, for example in the dealer list and the buy line, where they were empty.

  • Mod Kit: pressing Escape no longer crashes the game.

  • On PCs with few CPU threads, the game could hang on the start logo. Fixed.

  • After an aborted exit and a quick re-entry, your character no longer ends up crooked, small or sunk into the seat.

  • Highway jobs no longer use cars that are not in the world otherwise.

  • Steam achievements no longer unlock during the intro. They unlock later in your own world.

  • Build mode: the catalog no longer hides behind the HUD.

  • Steam Cloud now also syncs FUN MODE saves.

  • The game icon shows in the Windows taskbar again.

Note

  • Co-op: everyone needs version 0.6261. It does not mix with older versions.

  • The new road waves, curves and farm spacing come with a new world. Road waves and curves also come with a Soft Reset at your bed.

  • The first visit to each town after this update can hitch once, while the plant graphics are rebuilt.