Alpha 0.0.76 — Controller Improvements, Dungeon Fixes & More

Debauchery & Magic · published · build 26350315

Controller & UI

  • Improved controller cursor navigation across menus, gameplay windows, and the world map, including clicking, dragging, scrolling, and map controls.
  • Added an adjustable controller stick dead zone, defaulting to 6.9%.
  • Improved contextual Back behavior so closing supported views does not also trigger another action.
  • Improved controller item transfers into the grinder and held-button inventory dragging.
  • Improved controller painting with free cursor movement and primary-action press/release brush strokes.
  • Added remappable controller shortcuts for voice chat, text chat, ragdoll, and free camera, with compact control hints.
  • Added settings to show or hide player names, the FPS counter, and remote player health widgets.
  • Fixed returning to menu sliders and corrected focus outlines for Video settings checkboxes.
  • Improved tab switching while keeping the cursor in place.

Gathering, Dungeons & Movement

  • Fixed gathering meters failing to appear after travelling between areas.
  • Improved gathering score borders and added an input hint showing the current control for hitting the sweet spot.
  • Fixed movement input handling around joining sessions and travelling between areas.
  • Improved Crypt entrance, checkpoint, and fall recovery handling.
  • Improved Crypt wall and doorway collision to address dodging through geometry.
  • Enemies returning to their patrol are protected from damage to prevent repeated retreat exploits.
  • Improved Tavern Troubles cellar entry and goblin defeat credit for eligible participants.
  • Movement speed bonuses now apply while riding horses and skateboards.
  • Unstuck and teleporting now clear unfinished skateboard trick chains without awarding a false landing, while preserving earned points.
  • Improved collision with the rising demon tower, including for connected players.

Combat & Animation

  • Adjusted larger goblin variants with matching hitboxes, movement clearance, and attack reach.
  • Improved demon hitboxes and hit reactions, and addressed enemy visibility issues.
  • The Demon Staff primary attack now costs 5 mana.
  • Airborne dragons now land before completing their death sequence and awarding rewards.
  • Fixed excessive dragon head stretching.
  • Reduced ragdoll limb stretching and interference from equipped weapon grips.
  • Improved the supporting-hand pose while fishing.

Audio

  • Rebalanced music across several areas.
  • Updated footsteps, spider movement and attack sounds, and dragon audio.
  • Improved beer and bong audio timing and mixer routing.
  • Fixed bong and skateboard audio playback for connected players.

Startup

  • Fixed an initialization issue that could leave the game stuck on “Waiting for main menu.”

Thank you for playing, reporting bugs, and sharing your adventures with us!

— 3rd Shift Studios

Alpha 0.0.76 — Controller Improvements, Dungeon Fixes & More · Debauchery & Magic patch notes · SteamPeaks