Controller & UI
- Improved controller cursor navigation across menus, gameplay windows, and the world map, including clicking, dragging, scrolling, and map controls.
- Added an adjustable controller stick dead zone, defaulting to 6.9%.
- Improved contextual Back behavior so closing supported views does not also trigger another action.
- Improved controller item transfers into the grinder and held-button inventory dragging.
- Improved controller painting with free cursor movement and primary-action press/release brush strokes.
- Added remappable controller shortcuts for voice chat, text chat, ragdoll, and free camera, with compact control hints.
- Added settings to show or hide player names, the FPS counter, and remote player health widgets.
- Fixed returning to menu sliders and corrected focus outlines for Video settings checkboxes.
- Improved tab switching while keeping the cursor in place.
Gathering, Dungeons & Movement
- Fixed gathering meters failing to appear after travelling between areas.
- Improved gathering score borders and added an input hint showing the current control for hitting the sweet spot.
- Fixed movement input handling around joining sessions and travelling between areas.
- Improved Crypt entrance, checkpoint, and fall recovery handling.
- Improved Crypt wall and doorway collision to address dodging through geometry.
- Enemies returning to their patrol are protected from damage to prevent repeated retreat exploits.
- Improved Tavern Troubles cellar entry and goblin defeat credit for eligible participants.
- Movement speed bonuses now apply while riding horses and skateboards.
- Unstuck and teleporting now clear unfinished skateboard trick chains without awarding a false landing, while preserving earned points.
- Improved collision with the rising demon tower, including for connected players.
Combat & Animation
- Adjusted larger goblin variants with matching hitboxes, movement clearance, and attack reach.
- Improved demon hitboxes and hit reactions, and addressed enemy visibility issues.
- The Demon Staff primary attack now costs 5 mana.
- Airborne dragons now land before completing their death sequence and awarding rewards.
- Fixed excessive dragon head stretching.
- Reduced ragdoll limb stretching and interference from equipped weapon grips.
- Improved the supporting-hand pose while fishing.
Audio
- Rebalanced music across several areas.
- Updated footsteps, spider movement and attack sounds, and dragon audio.
- Improved beer and bong audio timing and mixer routing.
- Fixed bong and skateboard audio playback for connected players.
Startup
- Fixed an initialization issue that could leave the game stuck on “Waiting for main menu.”
Thank you for playing, reporting bugs, and sharing your adventures with us!
— 3rd Shift Studios
