Regent Weekly Week 21

Regent · published

Welcome to Regent on the spooooookiest night of the year! 👻

Trees are back from the dead 💀

Logging now leaves a visible mark: patches of forest are felled and replanted, with saplings taking years to mature. Returning after time away also catches the forest up with the work done in your absence. Tree resurrection, with paperwork.

Logging camps and hunting cabins have moved towards actual woodland on the outskirts. Forest floors now respond to clearing too, rather than haunting the streets of towns built over them. A few absurdly oversized trees have also been reminded that they are not world wonders.

Horsepower!

Horse riding and cart work have grown into a working trade prototype. Traders travel with horse-drawn carts (placeholder mesh), park near the market, dismount, do business, remount and head off again. Passing other carts and yielding pedestrians have had attention too.

The cart is still wearing its prototype costume. The cargo, however, belongs to the actual economy.

Wicked fortifications

Wall, gatehouse and castle blockouts are taking shape around the new city layouts, alongside denser housing, suburbs and connected strip fields outside the walls.

They’re still chunky prototypes, with awkward corners left to sort out. But settlements are starting to look like places that could close the gates and pretend nobody’s home when unwanted guests come Trick or Treating!

Mud, crops and fewer eternal downpours

Roads have gained worn stone surfaces and paired cart tracks. Fields now show the crop actually being grown and its stage, with wheat, rye, barley and oats following their own seasons.

Rain has also learned to stop occasionally. Autumn can be miserable without becoming a permanent subscription.

Development previews throughout. Happy Halloween - the scariest thing here remains harvest scheduling.